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[Android] [URP] Lens Flare vertical position in Android Builds is incons...
Reproduction steps: 1. Open the project "BugReportLensFlares" 2. Enter Play Mode, and notice how the Lens Flare position is aligned ... Read more
“[OpenXR] The OpenXR Package Settings asset has duplicate settings and m...
How to reproduce: 1. Open the “OpenXRAssetBugRepro_2“ project 2. Navigate to “Edit/Project Settings/XR Plug-in Management/Project ... Read more
[NavMeshSurface] Original NavMeshSurface looses NavMesh data if same Nav...
Steps to reproduce: 1. Open attached project "AI11.zip" 2. Open scene "repro" 3. In hierarchy, select "NavMesh Surface (1)" and bak... Read more
[Mac Editor] EditorWindow.focusedWindow returns null when not focused on...
How to reproduce: 1. Open the attached project 2. Open "SampleScene" 3. Click on the Scene View to focus it (observe the "UnityEdito... Read more
Attempting to paint a detail mesh with LOD group that is not supported b...
How to reproduce: 1. Open the attached project named "Case_1209026" 2. Open the Sample Scene 3. Select the Terrain in the Scene and ... Read more
Reserialize asset in text mode doesn't work if ScriptableObject has suba...
To reproduce: 1. Open attached project 2. Change serialization mode to "Force Text" 3. Reimport all assets 4. Notice that "Nested A... Read more
[iOS] Player crashes on airplaydisconnectcrash`main() when disconnecting...
Steps to repro: 1. Build and run users "AirplayDisconnectCrash.zip" project on iOS device 2. Enable screen mirroring on iOS device 3... Read more
[LWRP] Area Light does not generate light when its Shape is set to Disc
Repro steps: 1. Open attached project 2. Open Game view 3. Select "Area Light" in the Hierarchy 4. In the Light component, change th... Read more
BlackBerry won't launch app over another app
1. What happened Workaround possible: close current app. BlackBerry won't launch app over another app. It just stalls. Thus far, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
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- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
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