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[Android] RG and R Compressed EAC formats are not available when overrid...
To reproduce: 1. Open any project containing normal texture (or import user's - "body_01_NRM.tga" ) 2. In project window, select the... Read more
Undo Keyboard shortcut does not work if focused on the Scene View after ...
How to reproduce: 1. Open the "SampleScene" in the attached "TestShortcutBug.zip" project 2. Double Click on "GridMesh" GameObject t... Read more
Unity fails to generate secondary UVs for some triangles
Steps to reproduce: 1. Open attached project "UnityUnwrappingIssue (1).zip" 2. Lighting Settings -> Bake 3. Observe GameObject in th... Read more
[GameView] VSync gets disabled in Game View after Maximize on Play is di...
Steps to reproduce: 1. Create a new project 2. Enable "Maximize On Play" in the Game View 3. Enable Stats in the Game View 4. Enable... Read more
Crash on GetRenderPipelineScript when opening a specific project
Reproduction steps: 1. Open the attached project ("1230177.zip") 2. If the project didn't crash, close the project and reopen it Re... Read more
Unsupported formats for Async GPU readback
R16G16B16A16_Unorm should be supported for AsyncGPUReadback Step: 1. Open repro project, hit play 2. Observe console about error sa... Read more
Memory leaks are introduced when calling Texture2D.GenerateAtlas
How to reproduce: 1. Open the "SampleScene" Scene in the attached "UVPacking.zip" Project 2. Enter Play Mode 3. If the Editor does n... Read more
B10G11R11 cannot be used a source for async readback
please ignore initial repro project and use TestReadback.zip attached later *somewhere deep inside LWRP we decide to use this forma... Read more
[DirectX 12] Editor crashes on switching Windows Graphics APIs to Direct...
Editor crashes on switching Windows Graphics APIs to Direct3D12 Steps to reproduce: 1. Create a new project 2. File > Build Setting... Read more
Crash on ComputeBuffer::SetCounterValue when switching scene
How to reproduce: 1. Open the "Scene_Switch_Crash.zip" project 2. Open the "BasicSDFTest.unity" scene 3. Open the "Scene.unity" scen... Read more
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