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Issue ID




Memory leaks are introduced when calling Texture2D.GenerateAtlas

Graphics - General



Priority: 7Not yet prioritized for a release


Severity: 1Crash, freeze, data loss, work stops

How to reproduce:
1. Open the "SampleScene" Scene in the attached "" Project
2. Enter Play Mode
3. If the Editor does not freeze - Exit play mode and repeat from step 3 (it can happen after repeating from 1 to 5+ times)
4. Inspect the Editor's Memory usage in the Task Manager or any other external Monitoring tool

Expected Behavior: The Editor generates the Atlas and does not freeze
Actual Behavior: The Editor starts leaking Memory at around 700mb/sec rate and eventually Crashes

Reproducible with: 2017.4.20f2, 2018.3.6f1, 2019.1.0b3, 2019.2.0a5

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