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Fixed in 2019.3
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1126862
Regression
No
Memory leaks are introduced when calling Texture2D.GenerateAtlas
How to reproduce:
1. Open the "SampleScene" Scene in the attached "UVPacking.zip" Project
2. Enter Play Mode
3. If the Editor does not freeze - Exit play mode and repeat from step 3 (it can happen after repeating from 1 to 5+ times)
4. Inspect the Editor's Memory usage in the Task Manager or any other external Monitoring tool
Expected Behavior: The Editor generates the Atlas and does not freeze
Actual Behavior: The Editor starts leaking Memory at around 700mb/sec rate and eventually Crashes
Reproducible with: 2017.4.20f2, 2018.3.6f1, 2019.1.0b3, 2019.2.0a5
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Resolution Note (fix version 2019.3):
Fixed in 2019.3.0a6