Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2018.2.0a1
2018.3.0a1
2018.3.2f1
2019.1.0a1
2019.2.0a1
Issue ID
1123933
Regression
Yes
Unity fails to generate secondary UVs for some triangles
Steps to reproduce:
1. Open attached project "UnityUnwrappingIssue (1).zip"
2. Lighting Settings -> Bake
3. Observe GameObject in the Scene
Expected results: Lighting bakes correctly (picture).
Actual result: Lighting in edges of "CupboardTop" GameObject is not baked correctly.
Reproduced in: 2018.1.0a1,2018.3.6f1, 2019.1.0b3, 2019.2.0a5
Not reproduced in: 2017.3.0a1, 2017.4.20f2, 2018.1.19f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Postponed against feature work.