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Fixed
Fixed in 6000.3.0a2
Votes
0
Found in
2022.3.63f1
6000.1.6f1
6000.2.0b4
Issue ID
UUM-108338
Regression
Yes
Crash on scripting_method_invoke when the Player is build before entering the Play mode in the Editor
How to reproduce:
1. Open the “IN-100734_repro“ project
2. Open the “SampleScene“
3. Select File → Build Settings → Build
4. In the Editor, enter Play Mode
Expected result: The Editor is running
Actual result: The Editor crashes
Reproducible with: 2022.2.0a3, 2022.3.63f1, 6000.1.6f1, 6000.2.0b4
Not reproducible with: 2021.3.52f1, 2022.2.0a2
Reproducible on: Windows 10 (by user). Windows 11
Not reproducible on: No other environment tested
First few lines of the stack trace:
0x00007FFD3AA3602D (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\mini\mini-runtime.c:3259] mono_jit_runtime_invoke
0x00007FFD3A978404 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\object.c:3068] do_runtime_invoke
0x00007FFD3A9784F0 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\object.c:3115] mono_runtime_invoke
0x00007FFD7E85AA34 (Unity) scripting_method_invoke
0x00007FFD7E832943 (Unity) ScriptingInvocation::Invoke
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