Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0a1
2018.3.0f2
Issue ID
1119735
Regression
Yes
[Android] RG and R Compressed EAC formats are not available when overriding normal map textures for Android
To reproduce:
1. Open any project containing normal texture (or import user's - "body_01_NRM.tga" )
2. In project window, select the normal texture
3. In Inspector window, override it for android and select "RG Compressed EAC 8bit" from format dropdown
Expected: format is available for selection
Actual: RG and R formats are missing from context menu
Reproduced in: 2017.4.20f1, 2018.3.0a1, 2018.3.5f1, 2019.1.0b3, 2019.2.0a4
Not reproduced in: 2018.2.20f
Note: also not reproduced on earlier LTS releases. Asuming that formats were not implemented at that time
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (2019.2.X):
We use a normal map encoding that needs 3 components (UNITY_NO_DXT5nm in shader)