Search Issue Tracker

By Design

Votes

0

Found in

2018.3.0a1

2018.3.0f2

Issue ID

1119735

Regression

Yes

[Android] RG and R Compressed EAC formats are not available when overriding normal map textures for Android

Graphics - General

-

To reproduce:
1. Open any project containing normal texture (or import user's - "body_01_NRM.tga" )
2. In project window, select the normal texture
3. In Inspector window, override it for android and select "RG Compressed EAC 8bit" from format dropdown

Expected: format is available for selection
Actual: RG and R formats are missing from context menu

Reproduced in: 2017.4.20f1, 2018.3.0a1, 2018.3.5f1, 2019.1.0b3, 2019.2.0a4
Not reproduced in: 2018.2.20f

Note: also not reproduced on earlier LTS releases. Asuming that formats were not implemented at that time

  1. Resolution Note (2019.2.X):

    We use a normal map encoding that needs 3 components (UNITY_NO_DXT5nm in shader)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.