Search Issue Tracker

0
votes
Active

Memory leaks are introduced when calling Texture2D.GenerateAtlas

Graphics - General

-

Feb 13, 2019

-

Version: 2018.3.0f2

How to reproduce: 1. Open the "SampleScene" Scene in the attached "UVPacking.zip" Project 2. Enter Play Mode 3. If the Editor does n... Read more

0
votes
Won't Fix

B10G11R11 cannot be used a source for async readback

Graphics - General

-

Feb 14, 2019

-

Version: 2019.1.0b3

please ignore initial repro project and use TestReadback.zip attached later *somewhere deep inside LWRP we decide to use this forma... Read more

0
votes
Active

Crash on ComputeBuffer::SetCounterValue when switching scene

Graphics - General

-

Feb 05, 2019

-

Version: 2018.2.20f1

How to reproduce: 1. Open the "Scene_Switch_Crash.zip" project 2. Open the "BasicSDFTest.unity" scene 3. Open the "Scene.unity" scen... Read more

0
votes
By Design

Frame Debugger is flickering when changing Game View Scale or moving Gam...

Graphics - General

-

Feb 13, 2019

-

Version: 2017.4.20f1

How to reproduce: 1. Open attached project "case_1126668-LSRD2" 2. Open Frame Debugger and place it near Game View 3. Change Game Vi... Read more

0
votes
Active

Material not drawn in Game View when changing shader from script until s...

Graphics - General

-

Dec 18, 2018

-

Version: 2018.2.6f1

How to reproduce: 1. Open the project "case_1110556-NoDrawOnMaterialSwitch" and scene "CloudTests_v01" 2. Enter Play Mode 3. Select ... Read more

0
votes
Active

"Assertion failed: Called Release() on an invalid object" when cleaning ...

Graphics - General

-

Feb 08, 2019

-

Version: 2017.4.9f1

Steps to reproduce: 1) Open user attached project from the OC link 2) Open the scene Assets/Scenes/GiantsDeep.unity. 3) Press play.... Read more

0
votes
Fixed

New PSDs with transparency imported with white matte producing halo arou...

Graphics - General

-

Feb 19, 2019

-

Version:

Unity 2018.2 removed the default behavior to generate a matte color for PSD files by effectively applying a dilation filter. A check... Read more

5
votes
Active

Editor crashes with GfxDeviceD3D11Base::CopyRenderSurfaceDesc after chan...

Graphics - General

-

Feb 16, 2019

-

Version: 2018.3.5f1

How to reproduce: 1. Open new Unity project 2. Unplug laptop from charging 3. Turn on Battery Boost on GeForce Experience 4. Change ... Read more

0
votes
By Design

Custom surface shader is rendered with wrong HDR color emission values w...

Graphics - General

-

Feb 20, 2019

-

Version: 2018.3.5f1

How to reproduce: 1. Open the project attached by the user and open "New Scene" 2. Open the frame debugger and select the "Draw Mesh... Read more

1
votes
Active

RenderTexture is flipped upside down when using "RenderTextureDescriptor"

Graphics - General

-

Feb 21, 2019

-

Version: 2017.4.20f2

Reproduction steps: 1. Open "1129666" project 2. Enter Play mode 3. Double Click "CustomDrawer" -> "CustomDrawer (Script)" -> "Rend... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.