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0
votes
Active

Saving linear data with "EncodeToEXR" distorts the data

Graphics - General

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Sep 12, 2018

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Version/s: 2017.3.0a1, 2018.2.0a1, 2018.2.4f1, 2018.3.0a1, 2019.1.0a1

Reproduction steps: 1. Open "MinimalRepro" project 2. "Window" -> "PropTest" 3. "DoIt" 4. See Console output Expected Result: "Ori... Read more

0
votes
Won't Fix

Not all shadows are rendered with Shadows.RenderShadowMap when GameObjec...

Graphics - General

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Oct 15, 2018

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Version/s: 2017.4.0f1, 2018.1.0a1, 2018.2.0a1, 2018.2.12f1, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open the attached project 2. Open "Instancing Bug" scene 3. Enter the Play Mode 4. Select "Instances B" in the ... Read more

2
votes
By Design

Creating Texture2DArrays with certain formats results in them being chan...

Graphics - General

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Oct 19, 2018

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Version/s: 2018.2.0a1, 2018.2.12f1

How to reproduce: 1. Open tester-submitted project (Texture2DArray) 2. Drag the 'Array2D.cs' script onto any GameObject 3. Enter Pla... Read more

0
votes
Fixed

Hiding objects in the scene view does not work with SRP

Graphics - General

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Nov 29, 2018

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Version/s: 2019.1.0a10

If you are not using the built-in renderer i.e. LWRP or HDRP, hiding objects in the scene view does not work. 1. Install Unity 2. C... Read more

0
votes
Duplicate

Crash when swapping graphics APIs

Graphics - General

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Dec 05, 2018

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Version/s: 2019.1.0a11

Repro steps: 1. download this project 2. Open the CatsSushiScene 3. Notice the console error: ```GLSL compilation failed:ERROR: 0:... Read more

0
votes
By Design

Loading a PNG file with Resources.Load<Texture2D> and Texture2D.LoadImag...

Graphics - General

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Dec 04, 2018

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Version/s: 2017.4.0f1, 2017.4.5f1

To reproduce: 1. Download attached project "PNG Load.zip" and open in Unity 2. Open "test" scene 3. Enter to Play mode 4. Press "Lo... Read more

0
votes
Active

"Camera.RenderToCubemap()" texture has seams

Graphics - General

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Nov 03, 2018

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Version/s: 2017.3.0a1, 2018.2.14f1, 2018.3.0a1

Reproduction steps: 1. Open "test5.zip" project 2. Enter and Exit Playmode 3. Select "equirect" Expected Result: The texture is a ... Read more

0
votes
Fixed

[Metal] Mac standalone build renders Courtyard project incorrectly

Graphics - General

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Dec 10, 2018

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Version/s: 2019.1.0a8, 2019.1.0a10

To reproduce: 1. Import Courtyard project from the asset store 2. Make sure you've deleted GI Cache 3. Open Courtyard scene and re-b... Read more

0
votes
Fixed

The draw call count changes after moving the mouse into Game View when a...

Graphics - General

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Oct 22, 2018

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Version/s: 2018.2.8f1

Repro steps: 1. Open attached project "FrameDebuggerTest" 2. Open scene "Sample Scene" 3. Enter Play Mode 4. Main Menu -> Window -> ... Read more

0
votes
Active

[Direct3D11] CommandBuffer.DrawMeshInstanced is ignored during rendering...

Graphics - General

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Oct 30, 2018

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Version/s: 2017.4.0f1, 2018.1.0f2, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open user-submitted project (instancing_bundle_bug) 2. Open the scene 'InstancingTest' 3. Enter Play Mode Expe... Read more

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