Search Issue Tracker
Fixed
Fixed in 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3, 7000.0.0a30
Votes
0
Found in
6000.0.50f1
6000.1.6f1
6000.2.0b4
6000.3.0a1
Issue ID
UUM-108362
Regression
No
dSYM file is not created during macOS standalone build
Reproduction steps:
1. Open the attached “N-103886_bug-macos-symbols.zip“ project
2. Open the Project Settings window’s Player Tab (Edit > Project Settings > Player)
3. Make sure Scripting Backend is set to “IL2CPP“ and set "IL2CPP Stacktrace Information" to "Method Name"
4. Open the Build Profiles window (File > Build Profiles)
5. Set the target platform to macOS standalone (“Apple Silicon” architecture)
5. Select the drop-down next to the Build button and start a Clean Build
6. Open the "BackUpThisFolder_ButDontShipItWithYourGame" folder, observe that the .dSYM file is created
7. In the Player settings, set "IL2CPP Stacktrace Information" to "Method Name, File Name, and Line Number"
8. Select the drop-down next to the Build button and start a Clean Build
9. Open the "BackUpThisFolder_ButDontShipItWithYourGame" folder, observe that the .dSYM file is NOT created
Expected result: .dSYM file is created during build process
Actual result: .dSYM file is NOT created during build process
Reproducible with: 6000.0.50f1, 6000.1.6f1, 6000.2.0b4
Reproducible on: M1 Max MacOS 15.1.1
Not reproducible on: No other environment tested
Notes:
- The .dSYM file appears to be created but not copied to the build folder
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment