Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
6000.0.50f1
6000.1.6f1
6000.2.0b4
Issue ID
UUM-108362
Regression
No
dSYM file is not created during macOS standalone build
Reproduction steps:
1. Open the attached “N-103886_bug-macos-symbols.zip“ project
2. Open the Project Settings window’s Player Tab (Edit > Project Settings > Player)
3. Make sure Scripting Backend is set to “IL2CPP“ and set "IL2CPP Stacktrace Information" to "Method Name"
4. Open the Build Profiles window (File > Build Profiles)
5. Set the target platform to macOS standalone (“Apple Silicon” architecture)
5. Select the drop-down next to the Build button and start a Clean Build
6. Open the "BackUpThisFolder_ButDontShipItWithYourGame" folder, observe that the .dSYM file is created
7. In the Player settings, set "IL2CPP Stacktrace Information" to "Method Name, File Name, and Line Number"
8. Select the drop-down next to the Build button and start a Clean Build
9. Open the "BackUpThisFolder_ButDontShipItWithYourGame" folder, observe that the .dSYM file is NOT created
Expected result: .dSYM file is created during build process
Actual result: .dSYM file is NOT created during build process
Reproducible with: 6000.0.50f1, 6000.1.6f1, 6000.2.0b4
Reproducible on: M1 Max MacOS 15.1.1
Not reproducible on: No other environment tested
Notes:
* The .dSYM file appears to be created but not copied to the build folder
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment