Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.1.0a13
2019.3
2019.3.5f1
2020.1
2020.2
Issue ID
1230428
Regression
Yes
[GameView] VSync gets disabled in Game View after Maximize on Play is disabled and Play Mode is unpaused after pausing
Steps to reproduce:
1. Create a new project
2. Enable "Maximize On Play" in the Game View
3. Enable Stats in the Game View
4. Enable VSync under the Aspect Ratio dropdown
5. Enter Play Mode
6. Disable "Maximize On Play"
7. Pause and then unpause Play Mode
Expected result: framerate is synchronized
Actual result: although VSync is still enabled, framerate is not synchronized
Reproduced in: 2019.1.0a13, 2019.3.7f1, 2020.1.0b3, 2020.2.0a4
Not reproducible in: 2019.1.0a12
Could not test with: 2017.4.38f1, 2018.4.20f1 (VSync toggle for Game View not available)
Note:
- The issue is very similar to Case 1175900, for which a fix was pushed out but did not resolve this issue
- Re-enabling VSync forces the framerate to be synchronized again
Comments (1)
-
grizzly
Jul 02, 2020 18:43
As the original reporter of case 1175900, I can confirm that it's the same problem and reproducible in 2019.4.0f1 LTS.
Can we get a fix for 2019.4 LTS please?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MissingReferenceException errors are thrown after entering Play mode when multiple Inspector windows are displaying different objects with Grid Layout Group component
- "Can't change name, category with the same name already exists" Error is logged when renaming a Category to a name with a trailing space in the VFX Graph Blackboard
- Delete does nothing on an in-use Custom Attribute when re-triggered after cancelling the deletion confirmation prompt in the VFX Graph Blackboard
- No Ellipses are used for the Visual Effect Graph Create Context Menu Option
- Crash on LaunchBugReporter when opening a specific project using DirectX 12
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a6