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0
votes
Fixed

Reflection Probes have low resolution textures when building with Textur...

Graphics - General

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Jan 08, 2019

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Version: 2018.3.0f2

How to reproduce: 1. Open attached project "case_1115306-ReflectionProbeStreamingBug_modified" and scene "SampleScene" 2. Make sure ... Read more

0
votes
Fixed

[2D] Black screen appears in game view when a project opened with 2D tem...

Graphics - General

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Jan 29, 2019

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Version: 2019.1.0b1

Black screen appears in game view when a project opened with 2D template. Steps to Repro: 1. Open Hub. 2. Create a new project with... Read more

0
votes
Not Reproducible

[Custom SRP] CommandBuffer.DrawMeshInstancedIndirect does not draw Mesh ...

Graphics - General

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Jan 30, 2019

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Version: 2019.1.0b1

To reproduce: 1. Open attached project 2. Open IndirectRenderingTest Scene 3. Change API from Direct3D11 to Vulkan and see that ther... Read more

1
votes
Active

[iOS] Unity consumes more memory when allocating meshes starting from 20...

Graphics - General

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Jan 29, 2019

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Version: 2017.4.19f1

To reproduce: 1. Open attached project "MemTest.zip" 2. Build for iOS 3. Deploy the Xcode project to the iOS device Expected result... Read more

2
votes
Active

Memory leak in Texture2D.PackTextures() when padding is set to 1

Graphics - General

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Dec 10, 2018

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Version: 2018.2.18f1

Steps to reproduce: 1. Download the attached project and open "TestScene" scene 2. Enter play mode Results: Editor freezes and star... Read more

0
votes
Fixed

[Metal] Shader doesn't work in Standalone build with Metal Graphics API

Graphics - General

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Jan 24, 2019

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Version: 2018.2.7f1

Reproduction steps: 1. Open "MinimalRepro" project 2. See Game view shader blur 3. Build Standalone player with Metal Graphics API ... Read more

0
votes
Fixed

[Graphics-General] [LWRP] "CPU fence is invalid or very old!" exception ...

Graphics - General

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Feb 01, 2019

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Version: 2019.1.0b2

"CPU fence is invalid or very old!" exception is thrown on changing graphics APIs to Direct3D12 in LWRP project. Steps to repro: 1.... Read more

0
votes
By Design

Objects are invisible when using IndirectDrawing based on CommandBuffer

Graphics - General

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Oct 28, 2018

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Version: 2018.2.13f1

To reproduce: 1. Open user's attached project ("IndirectDraw") 2. Open "IndirectDraw" scene 3. Select "Main Camera" and disable "Ind... Read more

0
votes
Fixed

[ECS] Editor crashes with ScriptableBatchRenderer::AllocAndFillBuiltinIn...

Graphics - General

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Jan 05, 2019

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Version: 2019.1.0a13

How to reproduce: 1. Open attached "case_1120672-Crash2" project 2. Drag "TileGrass" prefab into Hierarchy from Assets/Data/Resou... Read more

0
votes
Fixed

BlendShapes change their shape when GPU Skinning is enabled

Graphics - General

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Jan 17, 2019

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Version: 2018.3.1f1

How to reproduce: 1. Open attached project "case_1117816_repro.zip" 2. Enter Play mode Expected result: The shapes in the game are ... Read more

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