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0
votes
Active

[Direct3D11] CommandBuffer.DrawMeshInstanced is ignored during rendering...

Graphics - General

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Oct 30, 2018

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Version/s: 2017.4.0f1, 2018.1.0f2, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open user-submitted project (instancing_bundle_bug) 2. Open the scene 'InstancingTest' 3. Enter Play Mode Expe... Read more

0
votes
Won't Fix

Converting texture from ASTC format to RGBA32 drops quality when using G...

Graphics - General

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Dec 11, 2018

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Version/s: 2017.1.0p5, 2017.1.0a1, 2017.2.0a1, 2017.3.0a1, 2017.4.0f1, 2018.1.0a1, 2018.2.0a1

How to reproduce: 1. Open the attached project 2. Open the "0" scene 3. Go to File -> Build settings and switch platform to Andro... Read more

1
votes
Active

[Mac / Win Vulkan] CopyTexture of a part of the texture doesn't seem to ...

Graphics - General

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Dec 13, 2018

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Version/s:

Steps: 1. Open repro scene 2. Hit play 3. Observe console Expected result : tex.GetPixel color should be same as texel2 color See a... Read more

0
votes
By Design

Shadow caster cannot set culling in "Deferred" rendering path

Graphics - General

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Nov 02, 2018

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Version/s: 2017.3.0a1, 2018.1.9f1, 2018.3.0a1, 2019.1.0a1

Reproduction steps: 1. Open "TestHair.zip" project 2. Look at the "Quad"/"Quad1" in the Scene view and the Game view Expected Resu... Read more

4
votes
Duplicate

GfxDeviceWorker crash when in playmode after upgrading project to 2018.3

Graphics - General

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Dec 14, 2018

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Version/s: 2018.3.0f2

This is a project upgrade issue. The game works fine in 2018.2.17f1 In 2018.3, i keep getting crashes when I die or when i kill an e... Read more

1
votes
Duplicate

[AMD only] Unity Player crashes on ThreadedBlockAllocatingBuffer::Handle...

Graphics - General

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Nov 27, 2018

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Version/s: 2018.3.0b11

How to reproduce: 1. Open the attached project 2. Press Assets > AssetBundles > Build All Asset bundles (including tactics) 3. Build... Read more

0
votes
Won't Fix

Mip Maps create borders around sprites when using transparent parts in s...

Graphics - General

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Nov 16, 2018

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Version/s: 2017.3.0a1, 2018.2.5f1, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open attached "MipMaps.zip" 2. Go to Assets -> Sprites folder, select "ai_dark_png" and check "Generate Mip Map... Read more

0
votes
Postponed

Manually deleting vertex data from an imported OBJ file causes editor to...

Graphics - General

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Dec 18, 2018

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Version/s: 2019.1.0a12

Steps to reproduce: 1. Download the attached project and open SampleScene 2. Right-click on the Triangle.obj mesh and select Show i... Read more

0
votes
Fixed

Graphics crash when running a particular scene

Graphics - General

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Dec 18, 2018

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Version/s: 2019.1.0a12

It looks like a crash related to metal. When attempting to run the "01 - Camera.unity" scene in the editor on mac, a crash occurs. ... Read more

1
votes
Fixed

[iOS] Camera render order changes when either only MSAA or Metal Editor ...

Graphics - General

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Nov 29, 2018

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Version/s: 2017.3.0a1, 2018.2.11f1, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open the attached project 2. Go to Menu -> File -> Built settings -> Set Graphics APIs to Metal 3. Go to the Hi... Read more

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