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0
votes
Active

"Camera.RenderToCubemap()" texture has seams

Graphics - General

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Nov 03, 2018

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Version: 2018.2.14f1

Reproduction steps: 1. Open "test5.zip" project 2. Enter and Exit Playmode 3. Select "equirect" Expected Result: The texture is a ... Read more

0
votes
Fixed

[Metal] Mac standalone build renders Courtyard project incorrectly

Graphics - General

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Dec 10, 2018

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Version: 2019.1.0a8

To reproduce: 1. Import Courtyard project from the asset store 2. Make sure you've deleted GI Cache 3. Open Courtyard scene and re-b... Read more

0
votes
Fixed

The draw call count changes after moving the mouse into Game View when a...

Graphics - General

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Oct 22, 2018

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Version: 2018.2.8f1

Repro steps: 1. Open attached project "FrameDebuggerTest" 2. Open scene "Sample Scene" 3. Enter Play Mode 4. Main Menu -> Window -> ... Read more

0
votes
Active

[Direct3D11] CommandBuffer.DrawMeshInstanced is ignored during rendering...

Graphics - General

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Oct 30, 2018

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Version: 2018.1.0f2

How to reproduce: 1. Open user-submitted project (instancing_bundle_bug) 2. Open the scene 'InstancingTest' 3. Enter Play Mode Expe... Read more

0
votes
Won't Fix

Converting texture from ASTC format to RGBA32 drops quality when using G...

Graphics - General

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Dec 11, 2018

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Version: 2017.1.0p5

How to reproduce: 1. Open the attached project 2. Open the "0" scene 3. Go to File -> Build settings and switch platform to Andro... Read more

1
votes
Active

[Mac / Win Vulkan] CopyTexture of a part of the texture doesn't seem to ...

Graphics - General

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Dec 13, 2018

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Version:

Steps: 1. Open repro scene 2. Hit play 3. Observe console Expected result : tex.GetPixel color should be same as texel2 color See a... Read more

0
votes
By Design

Shadow caster cannot set culling in "Deferred" rendering path

Graphics - General

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Nov 02, 2018

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Version: 2018.1.9f1

Reproduction steps: 1. Open "TestHair.zip" project 2. Look at the "Quad"/"Quad1" in the Scene view and the Game view Expected Resu... Read more

4
votes
Duplicate

GfxDeviceWorker crash when in playmode after upgrading project to 2018.3

Graphics - General

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Dec 14, 2018

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Version: 2018.3.0f2

This is a project upgrade issue. The game works fine in 2018.2.17f1 In 2018.3, i keep getting crashes when I die or when i kill an e... Read more

1
votes
Duplicate

[AMD only] Unity Player crashes on ThreadedBlockAllocatingBuffer::Handle...

Graphics - General

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Nov 27, 2018

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Version: 2018.3.0b11

How to reproduce: 1. Open the attached project 2. Press Assets > AssetBundles > Build All Asset bundles (including tactics) 3. Build... Read more

0
votes
Won't Fix

Mip Maps create borders around sprites when using transparent parts in s...

Graphics - General

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Nov 16, 2018

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Version: 2018.2.5f1

How to reproduce: 1. Open attached "MipMaps.zip" 2. Go to Assets -> Sprites folder, select "ai_dark_png" and check "Generate Mip Map... Read more

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