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[Custom SRP] CommandBuffer.DrawMeshInstancedIndirect does not draw Mesh ...
To reproduce:1. Open attached project2. Open IndirectRenderingTest Scene3. Change API from Direct3D11 to Vulkan and see that there a... Read more
[iOS] Unity consumes more memory when allocating meshes starting from 20...
To reproduce:1. Open attached project "MemTest.zip"2. Build for iOS3. Deploy the Xcode project to the iOS device Expected result: in... Read more
Memory leak in Texture2D.PackTextures() when padding is set to 1
Steps to reproduce:1. Download the attached project and open "TestScene" scene2. Enter play mode Results: Editor freezes and starts ... Read more
[Metal] Shader doesn't work in Standalone build with Metal Graphics API
Reproduction steps: 1. Open "MinimalRepro" project2. See Game view shader blur3. Build Standalone player with Metal Graphics API4. S... Read more
[Graphics-General] [LWRP] "CPU fence is invalid or very old!" exception ...
"CPU fence is invalid or very old!" exception is thrown on changing graphics APIs to Direct3D12 in LWRP project. Steps to repro:1. C... Read more
Objects are invisible when using IndirectDrawing based on CommandBuffer
To reproduce:1. Open user's attached project ("IndirectDraw")2. Open "IndirectDraw" scene3. Select "Main Camera" and disable "Indire... Read more
[ECS] Editor crashes with ScriptableBatchRenderer::AllocAndFillBuiltinIn...
How to reproduce: 1. Open attached "case_1120672-Crash2" project2. Drag "TileGrass" prefab into Hierarchy from Assets/Data/Resources... Read more
BlendShapes change their shape when GPU Skinning is enabled
How to reproduce:1. Open attached project "case_1117816_repro.zip"2. Enter Play mode Expected result: The shapes in the game are the... Read more
[LWRP]Artifacts appear in game view when anti aliasing set to 2
Artifacts appear in the game view when anti-aliasing set to 2. Steps To Reproduce: 1. Create a project with LWRP template2. Open the... Read more
Standalone player crashes when accessing Mesh Filter of Mesh that has "R...
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Run the build Result: build crashes Reproduced... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS