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0
votes
Not Reproducible

[Custom SRP] CommandBuffer.DrawMeshInstancedIndirect does not draw Mesh ...

Graphics - General

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Jan 30, 2019

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Version/s: 2019.1.0a1, 2019.1.0b1, 2019.2.0a1

To reproduce:1. Open attached project2. Open IndirectRenderingTest Scene3. Change API from Direct3D11 to Vulkan and see that there a... Read more

1
votes
Won't Fix

[iOS] Unity consumes more memory when allocating meshes starting from 20...

Graphics - General

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Jan 29, 2019

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Version/s: 2017.4.19f1, 2018.1.0b1

To reproduce:1. Open attached project "MemTest.zip"2. Build for iOS3. Deploy the Xcode project to the iOS device Expected result: in... Read more

2
votes
Fixed

Memory leak in Texture2D.PackTextures() when padding is set to 1

Graphics - General

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Dec 10, 2018

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Version/s: 2017.3.0a1, 2018.2.18f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Download the attached project and open "TestScene" scene2. Enter play mode Results: Editor freezes and starts ... Read more

0
votes
Fixed

[Metal] Shader doesn't work in Standalone build with Metal Graphics API

Graphics - General

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Jan 24, 2019

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Version/s: 2018.1.0a5, 2018.2.7f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open "MinimalRepro" project2. See Game view shader blur3. Build Standalone player with Metal Graphics API4. S... Read more

0
votes
Fixed

[Graphics-General] [LWRP] "CPU fence is invalid or very old!" exception ...

Graphics - General

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Feb 01, 2019

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Version/s: 2018.3.5f1, 2019.1.0b2

"CPU fence is invalid or very old!" exception is thrown on changing graphics APIs to Direct3D12 in LWRP project. Steps to repro:1. C... Read more

0
votes
By Design

Objects are invisible when using IndirectDrawing based on CommandBuffer

Graphics - General

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Oct 28, 2018

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Version/s: 2018.2.13f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a4

To reproduce:1. Open user's attached project ("IndirectDraw")2. Open "IndirectDraw" scene3. Select "Main Camera" and disable "Indire... Read more

0
votes
Fixed

[ECS] Editor crashes with ScriptableBatchRenderer::AllocAndFillBuiltinIn...

Graphics - General

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Jan 05, 2019

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Version/s: 2019.1.0a13, 2019.2.0a1

How to reproduce: 1. Open attached "case_1120672-Crash2" project2. Drag "TileGrass" prefab into Hierarchy from Assets/Data/Resources... Read more

0
votes
Fixed

BlendShapes change their shape when GPU Skinning is enabled

Graphics - General

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Jan 17, 2019

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Version/s: 2018.3.0b6, 2018.3.1f1

How to reproduce:1. Open attached project "case_1117816_repro.zip"2. Enter Play mode Expected result: The shapes in the game are the... Read more

0
votes
Not Reproducible

[LWRP]Artifacts appear in game view when anti aliasing set to 2

Graphics - General

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Feb 05, 2019

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Version/s: 2019.1.0a10, 2019.1.0b2

Artifacts appear in the game view when anti-aliasing set to 2. Steps To Reproduce: 1. Create a project with LWRP template2. Open the... Read more

2
votes
Fixed

Standalone player crashes when accessing Mesh Filter of Mesh that has "R...

Graphics - General

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Feb 06, 2019

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Version/s: 2018.2.0a1, 2018.3.4f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Run the build Result: build crashes Reproduced... Read more