Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2019.1.0a3
2019.1.8f1
2019.2.0a1
2019.3.0a1
Issue ID
1166419
Regression
Yes
Crash on OptimizeMeshJobData<unsigned short>::OptimizeMeshJob when calling Mesh.Optimize()
How to reproduce:
1. Open the "mesh_Crash.zip" project
2. Open the "GeometeryVisualizer.unity" scene
3. Press Play
4. If Unity didn't crash, exit Play Mode and repeat from step 3
Reproducible with: 2019.1.0a3, 2019.1.0b10, 2019.1.9f1, 2019.2.0b8, 2019.3.0a8
Not reproducible with: 2018.4.3f1, 2019.1.0a2.
Notes:
The crash happens on line "mesh.Optimize();" HealthHeart.cs:176.
Can't test 2018.1 and 2017.4 because of compiler errors.
-----------------------------------------
Fixed in 2019.3.0a12, 2019.2.2f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment