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Votes

2

Found in

2018.3.0a6

2018.3.3f1

2019.1.0a1

2019.2.0a1

Issue ID

1124262

Regression

No

Changing Blendshapes of Skinned Mesh Renderer breaks the texture when using specific Import Settings

Graphics - General

-

How to reproduce:
1. Open "SampleScene" in the attached "MorphTEST.zip" project
2. Make sure that Import setting > Model > "Normals" and "Blend Shape Normals" are set to "Import" on the "Head.fbx"
3. Press on the "Head" GameObject in the Scene
4. Drag "Mouse_perplex1" slider all the way to the left
5. Drag "Eye_Smile2" slider all the way to the right
6. Observe the "Head" GameObject in the Scene View

Expected behavior: The Blendshape changes and does not break
Actual Behavior: The Blendshape changes but also breaks (introduces weird colors)

Reproducible with: 2018.3.5f1, 2019.1.0b2, 2019.2.0a4

Note: Could not reproduce with 2017.4 stream, as there is no "Blend Shape Normals" setting (this setting was introduced in 2018.3.0a6).

  1. Resolution Note:

    The MeshImporter settings has the Normal & BlendShape Normal set to "Import", so the mesh will use the normal / blend shape normal exported from 3D software. So user need to go back to the 3D software to fix the normals and import again.

Comments (1)

  1. FoR13

    Feb 14, 2019 08:32

    I see. Problem of 3D software ....
    The behavior before "Blend Shape Normals" is introduced is the result I want.
    In that case, is it right to choose "None" instead of "Import"?

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