Search Issue Tracker
By Design
Votes
2
Found in
2018.3.0a6
2018.3.3f1
2019.1.0a1
2019.2.0a1
Issue ID
1124262
Regression
No
Changing Blendshapes of Skinned Mesh Renderer breaks the texture when using specific Import Settings
How to reproduce:
1. Open "SampleScene" in the attached "MorphTEST.zip" project
2. Make sure that Import setting > Model > "Normals" and "Blend Shape Normals" are set to "Import" on the "Head.fbx"
3. Press on the "Head" GameObject in the Scene
4. Drag "Mouse_perplex1" slider all the way to the left
5. Drag "Eye_Smile2" slider all the way to the right
6. Observe the "Head" GameObject in the Scene View
Expected behavior: The Blendshape changes and does not break
Actual Behavior: The Blendshape changes but also breaks (introduces weird colors)
Reproducible with: 2018.3.5f1, 2019.1.0b2, 2019.2.0a4
Note: Could not reproduce with 2017.4 stream, as there is no "Blend Shape Normals" setting (this setting was introduced in 2018.3.0a6).
-
FoR13
Feb 14, 2019 08:32
I see. Problem of 3D software ....
The behavior before "Blend Shape Normals" is introduced is the result I want.
In that case, is it right to choose "None" instead of "Import"?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
Resolution Note:
The MeshImporter settings has the Normal & BlendShape Normal set to "Import", so the mesh will use the normal / blend shape normal exported from 3D software. So user need to go back to the 3D software to fix the normals and import again.