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By Design
Votes
2
Found in
2018.3.0a6
2018.3.3f1
2019.1.0a1
2019.2.0a1
Issue ID
1124262
Regression
No
Changing Blendshapes of Skinned Mesh Renderer breaks the texture when using specific Import Settings
How to reproduce:
1. Open "SampleScene" in the attached "MorphTEST.zip" project
2. Make sure that Import setting > Model > "Normals" and "Blend Shape Normals" are set to "Import" on the "Head.fbx"
3. Press on the "Head" GameObject in the Scene
4. Drag "Mouse_perplex1" slider all the way to the left
5. Drag "Eye_Smile2" slider all the way to the right
6. Observe the "Head" GameObject in the Scene View
Expected behavior: The Blendshape changes and does not break
Actual Behavior: The Blendshape changes but also breaks (introduces weird colors)
Reproducible with: 2018.3.5f1, 2019.1.0b2, 2019.2.0a4
Note: Could not reproduce with 2017.4 stream, as there is no "Blend Shape Normals" setting (this setting was introduced in 2018.3.0a6).
-
FoR13
Feb 14, 2019 08:32
I see. Problem of 3D software ....
The behavior before "Blend Shape Normals" is introduced is the result I want.
In that case, is it right to choose "None" instead of "Import"?
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Resolution Note:
The MeshImporter settings has the Normal & BlendShape Normal set to "Import", so the mesh will use the normal / blend shape normal exported from 3D software. So user need to go back to the 3D software to fix the normals and import again.