Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
0
Found in
2018.3.5f1
2019.1.0b2
Issue ID
1122971
Regression
Yes
[Graphics-General] [LWRP] "CPU fence is invalid or very old!" exception is thrown on changing graphics APIs to Direct3D12.
"CPU fence is invalid or very old!" exception is thrown on changing graphics APIs to Direct3D12 in LWRP project.
Steps to repro:
1. Create a new Project with LWRP template.
2. File > Build Settings > Player Settings.
3. Other Settings > Uncheck "Auto-Graphics API for Window" checkbox.
4. Add Direct3D12 > move to the top of the list > Apply.
Actual Result:
"CPU fence is invalid or very old!" exception is thrown in the console.
Expected Result:
No exception is thrown in console.
Reproducible in:
2019.2.0a4, 2019.1.0b2.
Working Fine in:
2019.1.0b1
Environment:
Occurs only on Windows.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment