Search Issue Tracker
By Design
Votes
0
Found in
2018.2.13f1
2018.3.0a1
2019.1.0a1
2019.2.0a4
Issue ID
1095382
Regression
No
Objects are invisible when using IndirectDrawing based on CommandBuffer
To reproduce:
1. Open user's attached project ("IndirectDraw")
2. Open "IndirectDraw" scene
3. Select "Main Camera" and disable "IndirectDraw" script component
4. Enter Play mode
-- Rocks are visible
5. Enable the same Component
-- Rocks are invisible
Expected: Rocks are visible with the Script Component enabled
Actual: Rocks are invisible with the Script Component enabled
Reproduced with: 2018.3.5f1, 2019.1.0b2, 2019.2.0a4
Notes:
- Could not test with 2017.4 due compilation errors
- ArgumentException: ComputeBuffer.SetData() - error is thrown upon enabling the Component in the Play mode
- ArgumentNullException: Argument cannot be null. - error is thrown upon enabling the Component in the Play mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds
Resolution Note:
Make sure the size of data that is being set to the ComputeBuffer matches the size of ComputeBuffer. The console gives an error if the size doesn't match.