Search Issue Tracker

By Design

Votes

0

Found in

2018.2.13f1

Issue ID

1095382

Regression

No

Objects are invisible when using IndirectDrawing based on CommandBuffer

Graphics - General

-

-

Priority: 7Not yet prioritized for a release

-

Severity: 3Secondary functionality broken

To reproduce:
1. Open user's attached project ("IndirectDraw")
2. Open "IndirectDraw" scene
3. Select "Main Camera" and disable "IndirectDraw" script component
4. Enter Play mode
-- Rocks are visible
5. Enable the same Component
-- Rocks are invisible

Expected: Rocks are visible with the Script Component enabled
Actual: Rocks are invisible with the Script Component enabled

Reproduced with: 2018.3.5f1, 2019.1.0b2, 2019.2.0a4

Notes:
- Could not test with 2017.4 due compilation errors
- ArgumentException: ComputeBuffer.SetData() - error is thrown upon enabling the Component in the Play mode
- ArgumentNullException: Argument cannot be null. - error is thrown upon enabling the Component in the Play mode

Response avatar

Resolution Note:

Make sure the size of data that is being set to the ComputeBuffer matches the size of ComputeBuffer. The console gives an error if the size doesn't match.

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.