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New editor windows have wrong position when working with several monitors
Reproduction steps: 1. Make sure to have 2+ monitors connected to your system 2. Launch Unity and drag-n-drop its main window to a s... Read more
[Shader Graph] Shader breaks when a certain symbol is added to an Enum k...
How to reproduce: 1. Open the user's attached "Gondwana2020.zip" project 2. Create a new Shader Graph in the Project window (Right-c... Read more
Unpacked prefabs lose reference to component in hierarchy when the Prefa...
How to reproduce: 1. Open attached project "UnpackPrefab.zip" and scene "SampleScene" 2. In Hierarchy window, unpack "Prefab" GameOb... Read more
[XR][Oculus] triggerPressed action is registered when index finger trigg...
Reproduction steps: 1. Open the attached project ("Input System.zip") 2. Open "Input System" scene 3. Enter Play mode 4. Make sure H... Read more
Transform values that do not fit their input field in the Inspector wind...
How to reproduce: 1. Create a new Unity project 2. Select any GameObject 3. Enter a large value into one of its Position/Rotation/Sc... Read more
Preloaded shaders loses reference to a shader variants asset when it is ...
How to reproduce: 1. Create a new Unity project 2. Go to Edit > Project Settings > Graphics and scroll down to Shader Loading sectio... Read more
Child Coroutine is not stopped when stopping the Parent Coroutine from i...
How to reproduce: 1. Open "case_1269454.zip" and SampleScene 2. Enter the Play moe 3. Press O and observe the Game view, the cube do... Read more
[ECS] GameObjectConversionUtility.ConvertGameObjectHierarchy does not ma...
Reproduction steps: 1. Open user's attached project and scene "SampleScene" 2. Enter Play Mode 3. In Game View, click on "Button" 4.... Read more
AudioClip's Preview Playhead plays on both AudioClips when Playing any A...
How to reproduce: 1. Open user's attached "Bugs" project 2. In the Project window select the "Sound Maker.asset" Asset (Found in the... Read more
Certain TextMeshPro - Text Component's properties cannot be overridden o...
TextMeshPro - Text Component's Alignment, Sorting Layer, Order in Layer, Font Style, Wrapping, Material Preset, and Vertex Color pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
- Crash on invalid_parameter_internal when starting Standalone Profiler
- UI Toolkit buttons stop receiving inputs when entering the new Scene while holding a button during Scene change
- VFX Graph tooltips have a double line on the bottom side
- TMP font size is "-99" by default when TMP Resources are not loaded