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Unnecessary initialize call
Select items in preferences causes initialize to be called on selected code editor. This happens, because Preferences window will s... Read more
[Package Manager] Changing Scoped registry name in manifest.json does no...
-Changing Scoped registry name in manifest.json and Project settings does not reflect in My Registries window. -Reflects only in Pro... Read more
Meshes with enabled Read/Write option report their memory consumption in...
How to reproduce: 1. Open user-submitted project (DoubleMemoryMesh.zip), SampleScene 2. Make a development build with the 'joker_thi... Read more
[XR][URP]Camera's Target Eye variable is not visible on the inspector
How to reproduce: 1. Open the "SampleScene" Scene in the attached "Repro1271733.zip" Project 2. Select "Main Camera" GameObject in t... Read more
[Mobile Notifications] AndroidReceivedNotificationMainThreadDispatcher a...
In AndroidReceivedNotificationMainThreadDispatcher.cs line 27, a new AndroidJavaObject list is allocated on each frame. Optimize the... Read more
[URP] Array Item name getting cleared on entering value in the next item...
Array Item name getting cleared on entering a value in the next item in the Array of Pass Names in New Render Objects Steps to Rep... Read more
[SRP] RenderPipelineManager.currentPipeline is null for the first few fr...
Steps to repro: 1. open HDRP project 2. download and put the attached script in project 3. add the script as a mono behaviour to a g... Read more
DirectoryNotFoundException occurs when building a project from an Editor...
How to reproduce: 1. Build the Editor and iOS Player from source code 2. Open the user-supplied project "New Unity Project.zip" 3. I... Read more
[HDRP] On creation of reflection probes, need to reselect game object to...
This is a minor issue but could get annoying if you need to create a lot of probes 1) Make sure you have gizmos enabled (any projec... Read more
[Mobile Notifications] iOSNotificationLocationTrigger is not firing on i...
How to reproduce: 1. Open the attached 'PushNotifications.zip' project 2. Build for iOS and open the Xcode project 3. Deploy Xcode p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs