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Lighting debug view modes are broken after restarting the editor
Steps to reproduce: 1. Create a new project or download the attached one 2. Navigate to the Lighting Settings window and bake the l... Read more
[.NET 4.x] Reflection in .NET 4 stops working. MissingMethodException: A...
Steps to reproduce: 1. Open attached project 2. Open Maintainer (Tools > Code Stage > Maintainer) 3. Open Issues Finder Tab 4. Press... Read more
Humanoid Rig gets modified when upgrading Project through 2018.2.13f1 Un...
Steps to reproduce: 1. Open Project "RigBug" on Unity Version later than 2018.2.13f1 2. Import Asset "xbotIdle (1)" into the Projec... Read more
CanvasScaler.Update() allocates Memory every frame
To reproduce: 1. Download attached project “アーカイブ.zip" and open in Unity 2. Open “SampleScene” scene 3. Enter to Play mode 4. Open... Read more
Crash on mono_delegate_trampoline when calling a delegate function
How to reproduce: 1. Open the "Mono_Crash_Test_Runner.zip" project 2. Open "TestScene.unity" scene 3. Press Play Actual result: Uni... Read more
Editor does not recognize the correct values in the interactive tutorial...
How to reproduce: 1. Change windows locale setting to Danish 2. Set windows region settings to Danish(RegionSettings.png) 3. Start U... Read more
Unity crashes on “Transform::GetTransformAccess()” when Entering Play Mo...
Repro steps: 1. Open QA attached project “repro_1109892" 2. Open scene “Aliensglade” 3. Select the Main Camera in the Hierarchy 4. E... Read more
Default Fixed Timestep value is set to 0.02 (50Hz) instead of 0.0167 (60Hz)
How to reproduce: 1. Create a new Unity project 2. Open Edit > Project Settings > Time Expected result: Fixed Timestep value is set... Read more
[OpenGL] MRT(multiple render targets) on OpenGL ES does not work as expe...
Steps to reproduce: 1. Open user attached project - if on windows, it will launch with directx11 graphics api 2. Hit Play, and check... Read more
CommandBuffer.Blit will not show unless Graphics.Blit is also executed a...
Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Press the on-screen buttons Expected result: th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL