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Fixed in 7.2.0



Found in [Package]


Issue ID




[XR][URP] Right eye is not rendered when using URP in Oculus mobile/desktop apps

Package: Scriptable Render Pipeline Lightweight


1. Open attached project
2. Build to Android

Expected result - SampleScene is shown, no flickering is seen
Actual result - Sample Scene is shown, right eye flickering is seen

Reproducible with - 2019.1.0a14, 2018.3.1f1

1. Did not reproduce issue on Cardboard, Daydream
2. Reproducible with LWRP 5.2.3, 5.0.0, 4.6.0

Reproducible with:
VLNQA00015, Samsung Galaxy Note8 (SM-N950W), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540

Not reproducible with:
VLNQA00013, Samsung Galaxy S6 edge+ (SM-G928F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00164, Samsung Galaxy S8 (SM-G950F), Android 8.0.0, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00149, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00218, Samsung Galaxy Note9 (SM-N960U), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630

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