Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2017.4.1f1
2018.2.14f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1116948
Regression
No
Objects that are visible by the Camera are not rendered while using Occlusion Culling
To reproduce:
1. Open attached project
2. Open OcclusionTest Scene
Reproducible with: 2017.4.18f1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1
Actual results: Occlusion hides the objects that are seen by the camera
Expected results: Occlusion Culling should only disable rendering of objects when they are not currently seen by the camera because they are obscured (occluded) by other objects.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Resolution Note:
Adjust the size of smallest occluder in the Occlusion > Bake settings