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[Android] 68 failed, 7 skipped tests after running gfx tests
How to reproduce: 1. Open the attached project 2. Make sure platform set to Android 3. Go to TestRunner window (Window->General->Tes... Read more
[Android] [Vulkan] Another scene flickers while test scenes are running
How to reproduce: 1. Open the attached project 2. Make sure platform set to Android 3. Go to TestRunner window (Window->General->Tes... Read more
[XR] XR Ray Interactor floods the console with Assertion errors when Sph...
Reproduction steps: 1. Open attached project ("SpherecastBugTest.zip") 2. Open "SampleScene" scene 3. Enter Play mode Expected resu... Read more
[Polybrush] EndLayoutGroup errors are thrown on overwriting/ creating ne...
EndLayoutGroup errors are thrown on overwriting, creating new or closing the save brush settings window. Refer the attached video S... Read more
UnityYAMLMerge generates an empty prefab when merging a custom prefab wi...
How to reproduce: 1. Download the attached 'files-1258865.zip' files 2. Run the 'bug.bat' batch file 3. Open the generated 'right.pr... Read more
[ProBuilder] ProBuilder window Tooltip appears on the browser and Focus ...
ProBuilder Toolbar menu Tooltip Appear on other applications like browser, Hub and Focus switch automatically on Unity Editor, refer... Read more
[Probuilder] ProBuilder MeshFilter list headings are missing on clicking...
On clicking add component button to add ProBuilder MeshFilter component on an empty gameobject, the previous list headings are missi... Read more
[Polybrush] On hovering above any Settings, tooltips always appear on ce...
Tooltips of polybrush settings except for brush always appear at the center of the window. Tooltips should instead appear near the h... Read more
Lightmap mode for a scene is not saved unless bake is done
How to reproduce: 1. Open the attached 'project-1259485.zip' project 2. Load the 'MainScene' scene 3. Enter Play mode 4. Observe the... Read more
[Stacks] All blocks with Color properties are initialized with non defau...
Repro steps: 1. Create a new blank shadergraph 2. Set the targets to universal or HDRP 3. Set the target back to nothing Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Readme” Asset is unreadable in the Inspector window when switching Editor Theme to Light
- “NullReferenceException” error thrown when switching Editor Theme to Light if “Unity Version Control” tab is enabled
- A Warning is displayed in the Inspector when a Mesh with any Material is added as a Terrain Detail
- [Android][Vulkan] Memory leak when playing and stopping a video using the Video Player on some devices
- Caret moves by a character when typing "." and any number into 'Grid and Snap' toolbar's input field