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Rename 'Troubleshoot Issue...' Help menu item
1. What happened 'Troubleshoot Issue' is grammatically incorrect as it should have an article 'an' or 'the' before 'Issue'. IMHO, 'U... Read more
[Timeline] Pasting same Track from Timeline A to Timeline B more than on...
How to reproduce: 1. Open the attached "TimelineBugPaste" project and "Repro" scene 2. Make sure that Timeline window is open and s... Read more
[DrawMeshInstanced] Instanced meshes disappear when attaching FrameDebug...
Steps to repro: 1. Open attached project and '02_RocksScene'; 2. Go to Build Settings (File -> Build Settings); 3. Check 'Developme... Read more
Error "Must set an output directory through SetCompileScriptsOutputDirec...
Reproduction steps: 1. Create new project. 2. Import Standard Assets from Asset Store. Expected result: Assets will be imported "cl... Read more
Scroll View content resizes when loaded through SceneManager.LoadScene()
Reproduction Steps: 1. Import attached project. 2. Open "UIScene" scene. 3. Enter Play mode. 4. Observe the text in the Scroll View.... Read more
Unity crashes after clicking on gizmo menu in scene view
To reproduce: 1. Open attached project 2. In the scene view click "Gizmos" Expected: Gizmo menu is opened. Actual: Unity crashes. ... Read more
Animation Sprite is still visible in the Scene after Undo
To reproduce: 1. Open the attached project 2. Open the "Untitled" scene 3. Select several sprites from the Project window 4. Drag an... Read more
Particles Simulation Ignores Collider in Triggers module, if object was ...
To reproduce: 1. Create a new project. 2. Create new Cube in hierarchy, with a position of (5,5,0) and a scale of(10,1,10) 3. Create... Read more
Built player can not be opened due to error "Failed to load mono", when ...
Reproduction steps: 1. Create new project. 2. Build project for standalone player. 3. In build settings mark "Development build" and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow