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ReflectionTypeLoadException is thrown in the Player when using System.Re...
To reproduce: 1. Open the user's attached project 2. Build and run the "Bug" scene Expected result: Every assembly is logged in the... Read more
[ShortcutManager] Keyboard shortcuts for undo, duplicate and paste stop ...
Steps to reproduce: 1. Create a new project 2. Select a gameobect 3. Hold duplicate shorcut(crtl+d) Expected result: gameobject is ... Read more
[Mac][Deployment] Player Icon is not created when built for Mac OSX Stan...
Player Icon is not created when built for Mac OSX Standalone Steps to Reproduce: 1. Create a New Project 2. Click on Edit > Setti... Read more
Editor crashes when playing MPEG2 video in Inspector
How to reproduce: 1. Download and open attached "VR Previz Prep" project 2. Select video "Screen4" in Project Tab under Assets/Media... Read more
[Mac] Ghosting effect is visible in Play mode when resolving MSAA Dept v...
To reproduce: 1. Open user's attached project (MSAADepthBug.zip) 2. Enter Play mode 3. Observe Game window Expected: no ghosting ef... Read more
Multiple typos in method description when using PrefabUtility: "childen"...
How to reproduce: 1. Open or create a new Unity project 2. Import the attached script "PrefabUtility" and open it with Visual Studio... Read more
TMP Importer and Settings windows are not movable when Settings are focu...
How to reproduce: 1. Create new project 2. Make sure you don't have TextMesh Pro installed 3. Go to the Edit -> Settings -> TextMes... Read more
[IL2CPP] Building Development Build fails when Script Debugging is enabl...
How to reproduce: 1. Open a new Unity project 2. In the Player Settings, set the Scripting Backend to IL2CPP 3. In the Build Setting... Read more
Assembly-CSharp.dll gets rebuilt when test assembly changes
If a change to a test assembly is made(Does not reference Assembly-CSharp.dll) then Assembly-CSharp.dll will still be rebuilt regard... Read more
Misleading info text in SpriteAtlas asset
To reproduce: 1. Download attached project "project-boost.zip" and open in Unity 2. Navigate to Textures > Boot and select Boot.spr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab