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New Brush and Terrain Layer assets are called "Untitled"
When creating a new Brush or Terrain Layer assets, by default a name "Untitled" is assigned instead of expected "New Brush" and "New... Read more
[UWP] After building project on .NET backend two exceptions are printed ...
Steps to reproduce: 1. Create new project 2. Switch platform to UWP 3. Change scripting backend to .NET 4. Build Project Expected ... Read more
Package Manager UI - Detail view layout is broken when using 2.0.1 on 20...
When using Package Manager UI version 2.0.1 with Unity core 2019.1, the layout of the detail view will be broken. The content insid... Read more
Package Manager UI - Content in the detail view does not wrap at the edg...
Content displayed in the Package Manager UI detail view currently doesn't wrap, meaning you have to scroll horizontally to read it. ... Read more
"Move of a SavedFilter has invalid input" errors appear when dragging Pa...
To reproduce: 1. Open any project 2. In Project window, drag the Packages folder on to Favorites section Expected: no errors appear... Read more
Crash on FloodProcessImage when importing a particular .png file
To reproduce: 1. Open my attached project (FlakesOnlyNotRelocated.zip) Expected: project is loaded Actual: project crashes with Flo... Read more
[Linux] ScreenSelector plugin is included in build even if it was disabl...
To reproduce: 1) Create new project 2) Go to Player Settings -> Resolution and Presentation 3) Disable "Display Resolution Dialog" 4... Read more
[Linux] Caps lock key remapped to Backspace does not delete characters
To reproduce: 1) Open Terminal 2) In Terminal, execute 'setxkbmap us -variant colemak' (just switching to Colemak input through sett... Read more
Text from clipboard is pasted two times into input field
Steps to reproduce: 1. Download 1084036_repro.zip 2. Open "test" scene 3. Enter play mode 4. Copy text to the clipboard 5. Past stri... Read more
[iOS] [Metal] Letterboxing when resolution is set to one that does not m...
To reproduce: 1. Open repro project(link in edit) 2. Build and run on iPhone X 3. Tap screen at the top, center and the bottom(pink ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [OpenGLES3] Some of the shadows are not rendered when deployed with OpenGLES3 Graphics API on Android
- Ghosting around GameObjects while moving when using Fast Approximate Anti-aliasing (FXAA)
- Build becomes unresponsive when enabling "Deep Profiling Support" and "Autoconnect Profiler" build options in a specific project
- Crash on core::base_hash_set when building a specific project
- [MacOS] Can't clear text from text field when using Japanese IME on macOS