Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.3.X
Votes
0
Found in
2018.2.6f1
Issue ID
1077959
Regression
No
[iOS] [Metal] Letterboxing when resolution is set to one that does not match the aspect ratio of the screen
To reproduce:
1. Open repro project(link in edit)
2. Build and run on iPhone X
3. Tap screen at the top, center and the bottom(pink tap indicator displays the user's tap location)
4. Notice that at the top and bottom of the screen there is offset for tap indicator
Reproduced: 2018.2.6f1, 2018.2.10f1, 2018.3.0b1
Could not reproduce on earlier versions because of case 1060435
Reproducible: iPhone X
Not reproducible: iPhone 7 Plus, iPhone 8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 2018.2):
When screen resolution is set to one that does not match the aspect ratio of the screen, image will be stretched across the entire screen. This change only affects iOS and tvOS when renderer is set to Metal. Android with GL ES & Vulkan and iOS with GL ES already behave like that.