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A warning is shown: "Invalid texture used for cursor" when using Texture...
Steps: 1. Open attached project "CursorTest20182-p2.zip" 2. Open scene SampleScene 3. Enter Play mode Expected: no warning is show... Read more
CommandBuffer.GetTemporaryRT with custom size is incorrect when renderin...
Steps to reproduce: 1. Open attached project 2. Open "_BlurryRefraction" scene 3. Make sure Main Camera rendering path is set to "Fo... Read more
16 bit tiff import is corrupted if source file is grayscale
16 bit tiff import is corrupt if source file is grayscale import attached tiff, notice it becomes blown out cyan. Read more
New GameObject is not created in the active scene in builds
To reproduce: 1. Open the attached project (SceneTestProject.zip) 2. Open the TestSceneA 3. Enter Play mode and observe the output ... Read more
[OSX] Built scene starts flickering on main screen when using Camera.Set...
[OSX] Built scene starts flickering on main screen when using Camera.SetTargetBuffers in a specific project To reproduce: 1. Open p... Read more
Built-in TextMesh objects get corrupted when setting the font at runtime
How to reproduce: 1. Open the user-submitted project 2. Enter Play mode and observe the TextMesh Object Expected result: the font i... Read more
Color Picker Wheel is affected by the Playmode tint color
How to reproduce: 1. Create a new project 2. Go to Edit -> Preferences -> Colors -> Playmode tint; and change its color 3. Enter Pla... Read more
Objects are portrayed black when using PostProcessEvent.BeforeTransparent
To reproduce: 1. Open attached project(link in edit) Actual results: objects are shown black Expected results: post effect working ... Read more
[Vulkan] Editor crashes on startup when loading a project
When trying to load a repro project from one of our cases (https://fogbugz.unity3d.com/f/cases/971912/), the editor crashed when loa... Read more
Newly create prefab variant's name contains entire path when the origina...
To reproduce: 1. In a new project, create a new folder 2. In a new folder, create a prefab 3. Right-click on the prefab and select ... Read more
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