Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a6
2018.3.0b1
Issue ID
1084108
Regression
Yes
Modifications to Prefab instances in the Scene are reset when replacing Prefab asset
When replacing a prefab asset the transforms, as well as all modifications to all prefab instances in the scene of that prefab asset, are reset.
Steps:
1. Open user's attached project ("Nested Prefabs Beta Bug Report.zip")
2. Open the "SampleScene" scene
3. Notice: there are two prefab instances in the scene of the "Prefab" asset. The first instance is named "Prefab", the second instance is named "Another prefab instance of the same prefab". "Another prefab instance of the same prefab" has a modification to the Rigidbody component: the mass is set to '5'. It also has a different position (x=1, y=2, x=3).
4. Drag the prefab instance named "Prefab" onto the "Prefab" asset in the project window to replace it
Expected: "Another prefab instance of the same prefab" is not modified.
Actual: "Another prefab instance of the same prefab" gets values of "Prefab".
Reproduced with: 2018.3.0a6, 2018.3.0b3, 2019.1.0a2.
Not reproduced with: 2017.4.11f1, 2018.1.9f2, 2018.2.8f1, 2018.3.0a5.
Note: the bug appeared with the introduction of Nested Prefabs.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment