Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.2.X, 2018.3.X
Votes
0
Found in
2018.1.0b5
2018.2.3f1
Issue ID
1082467
Regression
Yes
[Windows] Upgrading project from 2017.* to 2018.* changes Cinemachine Virtual Camera behavior between Editor and Standalone
To reproduce:
1. Download attached project "TimelineBugRepro2018_UpgradedFrom2017.zip" and open in Unity 2017.4.11f1
2. Open "ActualScene" scene
3. Enter Play mode
4. Press "Q" or "W" on your keyboard and observe how Virtual Camera moves
5. Exit Play mode
6. Build and Run project in Standalone
7. Press "Q" or "W" on your keyboard and observe how Virtual Camera moves - it will move like in Unity Unity Editor
8. Close Built project
9. Close Unity Editor
10. Open the same project in Unity 2018.*
11. Open "ActualScene" scene
12. Enter Play mode
13. Press "Q" or "W" on your keyboard and observe how Virtual Camera moves - moves will differ
14. Exit Play mode
15. Build and Run project in Standalone
16. Press "Q" or "W" on your keyboard and observe how Virtual Camera moves - it will move like in Unity 2017.4.11f1
17. Close Built project
18. Select the "Main Camera" in Hierarchy and in Inspector window set Cinemachine Virtual Camera (Script) Priority to 9 or lower than 10
19. Enter Play mode
20. Press "Q" or "W" on your keyboard and observe how Virtual Camera moves - it will move like in Unity 2017.4.11f1 and Standalone
Notes:
- This issue appears only on Windows and Unity Editor
- On OSX and Standalone, everything works as expected
- Recreating the same project on Unity 2018.* from the scratch fixes this issue
Reproduced on Unity 2018.1.0b5, 2018.1.9f1, 2018.2.9f1 and 2018.3.0b3
Could not reproduce on Unity 2017.4.11f1, 2019.1.0a1 and 2019.1.0a2
Could not check for correct regression version on Unity 2018.1.0b4 and lower because changing Cinemachine Virtual Camera (Script) Priority does not fix the problem and in Standalone Camera behavior will be the same as in Unity Editor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
Add comment