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[2D Colliders] IgnoreLayerCollisions doesn't work if the object is alre...
To reproduce: 1. Open the project 2. Play the scene 3. See that the ball is sitting on the platform. 4. Press "T" to toggle IgnoreL... Read more
Inspector Will Not Set Keyframes for Tint, Tiling, or Offset of a Shader...
To reproduce: 1. Open the 'testScene' scene 2. Select 'testColor' object in Hierarchy 3. In the Animation window, click at any point... Read more
Collider is misplaced if it's parented by RectTransform which is parente...
Steps to reproduce: 1. Open attached project "BoxColliderBug.zip" 2. Open scene "/Scenes/SongCreationScene" 3. Select "CreationScre... Read more
[Depth of Field] Depth of Field makes objects rendered by another camera...
Reproduction steps: 1. Open attached project 2. Open scene "Test" 3. Look in the game view -"New Text" should be occluded by the ... Read more
[Dropdown] Dropdown gets populated with artifacts if more than 8 options...
Steps to reproduce: 1. Open attached project 2. Open scene "main" 3. Run it 4. Expand dropdown and notice that artifacts are visible Read more
Unity Bug Reporter should prompt to save the scene and project before se...
Unity Bug Reporter should prompt to save the scene and project before sending the project Read more
Updating/reimporting plugins causes unity to create unwanted duplicates
Importing any plugin more than once or just updating a plugin causes lots of duplicate Read more
UI image doesn't work if sprite is set to None
-e: When sprite is set to "None" and there's just color on image, it's shown as a graphics failure with random text on screen. -re... Read more
Raw Images show up white if no Source Image is specified despite a Mater...
How to reproduce: 1. Open the attached project 2. Open the UIBugScene scene 3. Notice that Raw Image doesn't render the material, it... Read more
Dynamic Batching fails to batch objects that seemingly meet all batching...
How to reproduce: 1. Open attached project 2. Open scene DynamicBatchingTreeTest.unity 3. Open the Stats window in the Game View 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
- Undoing the creation of the "Button - TextMeshPro" GameObject only removes Canvas and EventSystem GameObjects
- NullReferenceException errors are thrown when entering the Play Mode when ShaderGraph window is focused