Search Issue Tracker
Fixed in 4.0.5
Votes
0
Found in [Package]
3.0.0
Issue ID
1083088
Regression
No
Probuilder Unlit Solid Color shader breaks with transparent color
1. Open attached project
2. Open "Probuilder_UnlitShaderIssue" scene
3. Walk around in front of red surface with cube behind it.
4. The imagery behind the transluscent red cover keeps glitching out, becoming fully opaque at times, loading parts or none of the objects behind it
Expected: It should not flip out based on what angle you are looking at it from
Actual: Behaviour changes if you walk around and look at it from different angles
Reproduced on:
2019.1.0a2, 2018.3.0b3, 2018.2.10f1, 2018.1.9f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Add comment