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2
votes
Duplicate

[Android][Samsung] Input System fails to finish the touch phase when rel...

Package: Input System

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May 05, 2020

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Version/s: preview.7 - 1.0.0

Steps to reproduce: 1. Open the project "Case_1244537" from the provided cloud link 2. Build it to Android 3. In the app touch and d... Read more

3
votes
By Design

Editor UI text is visibly blurry when compared to Unity versions 2019.2 ...

UI Toolkit

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May 06, 2020

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Version/s: 2019.3.0f4, 2019.3.12f1, 2020.1, 2020.2

To reproduce: 1. Open up my attached project '1244797.zip' 2. Look at both the Scenes folder and GridNote.cs naming texts Expected ... Read more

0
votes
Fixed

[UI Builder] Inspector size tab has additional unnecessary input fields ...

Package: UI Builder

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Mar 24, 2020

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Version/s: 0.10.0-preview

How to reproduce: 1. Open attached project "War of Imbalance (2).zip" 2. In Project window, open "Assets" -> "7. UI" -> "Main Menu"... Read more

0
votes
Fixed

Compiler error verification check prolongs compilation by 10-20 minutes ...

Scripting

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Apr 17, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.2

How to reproduce: 1. Open attached '1238888.zip' Expected result: Considering the project is small Editor opens up nearly instantan... Read more

0
votes
Fixed

Sprite not loaded and Exception errors are thrown in the Console when lo...

Package: Build Pipeline - Addressables

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Apr 28, 2020

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Version/s: 1.8.3

How to reproduce: 1. Open user's attached "AddressablesAtlasedSpriteBugReport" project 2. Enter Play Mode Expected result: Sprite i... Read more

0
votes
Fixed

[Addressables] Asset address is changed when moving the asset from Resou...

Package: Build Pipeline - Addressables

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Apr 30, 2020

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Version/s: 1.8.3

Reproduction steps: 1. Open the attached project ("case_1238181-ResourcePath.zip") 2. Open the Addressable Groups window 3. Inside t... Read more

0
votes
Not Reproducible

[Mesh] Crash in Mesh.SetSubMeshImpl

Graphics - General

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May 07, 2020

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Version/s: 2019.2

MeshDataBindings::SetSubMeshImpl -> UpdateSharedDataSubMeshVertexRange GetVertexBufferRange(::GetSubMeshBuffer32(submesh, &data), s... Read more

0
votes
Fixed

[Perforce] Exception thrown when reloading Scene and an Object is select...

Inspector Framework

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Apr 17, 2020

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Version/s: 2019.2.17f1, 2019.3

Reproduction steps: 1. Open the project in "Test.zip" and open SampleScene 2. Select any Object in Hierarchy 3. Make sure Inspector ... Read more

0
votes
Fixed

[Profile Analyzer] Column by which the Marker Details is sorted by is ch...

Package: Profile Analyzer

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May 04, 2020

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Version/s: 0.6.0-preview.1

How to reproduce: 1. Open attached "ProfileAnalyzer" project 2. Open Profile Analyzer (Window->Analysis->Profile Analyzer) 3. Load t... Read more

1
votes
Fixed

[PLM] Lightmapper never finishes with progressive updates enabled in aut...

Progressive Lightmapper

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May 07, 2020

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Version/s: 2020.2.0a11

Kuba: Attached repro didn't reproduce it for me, but the repro from the duplicate https://fogbugz.unity3d.com/f/cases/1244786 did. I... Read more

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