Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
1
Found in
2019.1.0a2
Issue ID
1083410
Regression
Yes
Closing the 'Shader' dropdown menu when inspecting a Material fills the Console with !asset->IsFolderAsset() errors
How to reproduce:
1. Create a new Unity project
2. Create a new Material
3. Select the Material and in the Inspector window open and close the 'Shader' drop-down menu
Expected result: no errors appear in the Console window
Actual result: the Console window is filled with 'Assertion failed on expression: '!asset->IsFolderAsset()' UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)' errors
Reproducible with: 2019.1.0a2
Not reproducible with: 2018.2.10f1, 2018.3.0b3, 2019.1.0a1
Notes:
Reproduced on Windows 10 and MacOS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Add comment