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Camera in the Scene View changes its position slightly when rapidly zoom...
Repro steps: 1. Open attached project 2. Select the Hand Tool in the Toolbar 3. Position the cursor at the top of the Scene View 4. ... Read more
[macOS] Double tapping F to "Lock View to Selected" moves the Camera whe...
Repro steps: 1. Open attached project 2. Open scene "SampleScene" 3. Move the mouse to the Scene View and select the Cube 4. Tap F o... Read more
Can't change Particle System properties through scripts
Reproduction steps: 1. Open "MinimalRepro" project 2. Open "MapEditor" scene 3. Enter Play Mode 4. Select "Precipitation Particle S... Read more
Using "using static" in a namespace MonoBehaviour type will break the pa...
To reproduce: 1. Download attached project "UsingStaticMonoBehaviourRepro.zip" and open in Unity 2. Inspect "MonoBehaviourWithUsing... Read more
"NetworkManager.StopClient()" results in confusing "ServerDisconnected d...
Reproduction steps: 1. Open "MinimalRepro" project 2. Build the Player with "Development Build" enabled 3. Launch two instances of ... Read more
[Mac Standalone] After set the width and height to be 0, Player quits th...
When the Player width and height are set to 0 during runtime, the Player quits and a crash happens a bit later. Repro: 1. Launch Ed... Read more
GearVR combinedTrigger input axis does not function correctly
Steps to Reproduce: - Open the attached project in Unity Editor 2018.3.0a8+ - Deploy the single scene to a GearVR device - Set the c... Read more
[Improved Prefabs] Editor crashes while deleting a GameObjectin OnWillSa...
This scenario was fixed in 5.6x with old prefab system (case 829453, https://fogbugz.unity3d.com/f/cases/829453/) It appears again i... Read more
[Android] Normal Map from Substance Asset is not correct when it is set ...
To reproduce: 1. Open attached project 2. Switch between build platforms PC and Android 3. Notice the difference Actual result: In... Read more
Animator component properties are animatable and create errors
Animator component properties should not be animatable, but they are. (Animator, Apply Root Motion, Update Mode, Culling Mode) ...t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP