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In Progress

Fixed in 6000.2.8f1, 6000.3.0b5, 6000.4.0a1

Fix In Review for 2022.3.69f1, 6000.0.61f1

Votes

0

Found in

2022.3.63f1

6000.0.51f1

6000.1.7f1

6000.2.0b5

6000.3.0a5

Issue ID

UUM-109230

Regression

No

[DX12] Crash on ShaderLab::SubProgram::Compile or freeze when compiling a specific Ray Tracing shader

-

How to reproduce:
1. Open the attached “IN-101691.zip” project
2. In the Project window, select the “CrashingShader” asset (located in Assets folder)
3. In the Inspector window, click on “Compile and show code”
4. Observe the crash

Reproducible in: 2022.3.63f1, 6000.0.51f1, 6000.1.7f1, 6000.2.0b5

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Note:
- The Editor may crash during any of the steps (1, 2, 3)
- The Editor may also freeze during compilation of the shader
- Not reproducible on DX11 or Vulkan

First few lines of stacktrace:

{noformat}0x00007FFC55686C8F (Unity) ShaderLab::SubProgram::Compile
0x00007FFC564C8DBA (Unity) FinalizeVariant
0x00007FFC564D10DE (Unity) GetSubProgramForShaderSnippet
0x00007FFC55687231 (Unity) ShaderLab::Program::CompileShaderSubProgram
0x00007FFC55688A8F (Unity) ShaderLab::Program::GetMatchingSubProgram{noformat}

  1. Resolution Note:

    -

  2. Resolution Note (fix version 6000.3.0b5):

    Fix verified in 6000.3.0b5.

  3. Resolution Note (fix version 6000.2.8f1):

    Fix verified in 6000.2.8f1.3849

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