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[VFX] System.NotImplementedException when connecting Cellular Noise 3D N...
How to reproduce: 1. Open the "VFX_Graph_Error.zip" project 2. Open the "New VFX" graph Actual result: Errors are thrown in the Con... Read more
'InvalidCastException: Specified cast is not valid.' errors are occurrin...
How to reproduce: 1. Open the attached project 2. Open Tile Palette window (Window -> 2D -> Tile palette) 3. Observe the console Ex... Read more
"Interruptable transition + animator override controller" cause an inter...
How to reproduce: 1. Import the attached package to Unity 2. Open OverrideAnimationController.unityscene 3. Click the "Pause" button... Read more
[Addressables] A scripted object has a different serialization layout wh...
How to reproduce: 1. Open the repro project ("Case-1122461.zip") 2. Open the Addressable tab 3. Select AAS Profile to local 4. Build... Read more
[TreeCreator] Nodes from Tree Data file aren't automatically removed whe...
To reproduce: 1. Open attached project ("New Folder") 2. Select the Tree in the scene window. In rightmost Inspector window, select ... Read more
[GPU Instancing] Extra mesh particles are being spawned when using GPU i...
Repro steps: 1. Open SampleScene from the attached project. 2. Ensure that GPU instancing is enabled on the particle system 3. Simul... Read more
Editor crashes with scripting_object_get_class after downloading assets ...
How to reproduce: 1. Open attached project "GorilkaTD" 2. Download and import any asset from Asset Store 3. Close Unity and upgrade ... Read more
Editor is stuck compiling scripts while opening a project
How to reproduce: 1. Open attached project "GorilkaTD" ---------------------------------------------------------------------- Observ... Read more
Crash in VCProvider when upgrading project from 18.3 to 19.1 and 19.2
This is a project that was provided by a custommer, that used Plastic SCM. It's no longer connected to the SCM server now. When upg... Read more
[GPU Instancing] Sort Mode does not work for GPU instanced meshes
Repro steps: 1. Open SampleScene from the attached project 2. Simulate the particle system (it will play 3 quick bursts) 3. Confirm ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object