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[Android][GLES] Camera.SetTargetBuffers won't write depth to depth textu...
Steps to reproduce: 1. Open attached project 2. Build & Run on Android device 3. Observe the difference between editor and device 4.... Read more
[Android] .APK crashes when uploading Texture2DArray to the GPU on an An...
To reproduce: 1. Download attached project "TextureArrayBug.zip" and open in Unity 2. Open "Test" scene 3. Set Android platform 4. ... Read more
[UnityTest] Playmode tests create a new testing thread when testing arra...
How to reproduce: 1. Download project from the link to the cloud and open it 2. Open Test Runner (Windows -> General -> Test Runner)... Read more
[UnityTest] Playmode tests halt when calling test with [Repeat(10)] attr...
How to reproduce: 1. Download project from the link to the cloud and open it 2. Open Test Runner (Windows -> General -> Test Runner)... Read more
Crash rendering stereo view to Texture2D and RenderTexture
not sure if this is XR related or not but starting here since it was trying to capture stereo textures. Read more
ScreenCapture.CaptureScreenshotAsTexture(ScreenCapture.StereoScreenCaptu...
when using ScreenCapture.CaptureScreenshotAsTexture(ScreenCapture.StereoScreenCaptureMode.BothEyes) there's only a single view in th... Read more
[OnGUI] Editor hierarchy and Project windows have red text sometimes
Repro Steps: - Open this project or start your own project - I have the Tile Palette and the console window tabs selected, which cau... Read more
[IL2CPP] Assertion error being fired when setting FieldInfo.SetValue to ...
Steps to reproduce: 1. Download attached project 2. Switch platform to Standalone 3. Build project on IL2CPP backend Expected resul... Read more
After completing Standalone VS solution build Unity doesn't open build l...
Steps to reproduce: 1. Create new project 2. Open build setting window 3. Enable Create Visual Studio Solution option on the Standal... Read more
Mesh Optimization is disabled on meshes with more than 30000 vertices
To reproduce: 1. Open the QA's attached project 2. Select the FBX model in the Assets folder and enable Mesh Optimization 3. Open th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab