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[Mac] Unable to choose files with .sh and .cmd extensions as external sc...
Reproduction steps: 1. Open new Unity Project 2. Go to Edit -> Preferences -> External Tools -> External Script Editor -> Browse... ... Read more
[XR SDK][URP] Lux water shader is not rendered to both eyes when project...
Reproduction steps: 1. Open attached project ("1268785Repro.zip") 2. Open "Game" Scene 3. Open "Water_Fountain1" Game object in Insp... Read more
Reordering children in the Hierarchy does not dirty the scene nor record...
Steps: 1. Create a GameObject with two children 2. Reorder the two children ==> Scene is not dirtied Undo doesn't work either Note... Read more
Memory access violation crash when slicing sprites
Reproduction steps according to the user: 1. Open user's attached project 2. From the project window, select "texturas_esferas" and ... Read more
[URP] All Pixel lighting variants are stripped in build if at least one ...
How to reproduce: 1. Open the project from the attached file "1263514.zip" 2. Open the UniversalRP-MediumQuality asset and set Addit... Read more
Custom shader creation APIs are missing the AssetImportContext and thus ...
ShaderGraph and custom shader creation solutions utilizing ShaderUtil.CreateShaderAsset() and ShaderUtil.UpdateShaderAsset() API, ca... Read more
[XR Interaction] Socket Interactor Hover Mesh is not preserving Grab Int...
Reproduction steps: 1. Open attached project ("1256693Repro.zip") 2. Open "SampleScene" scene 3. Enter Play mode 4. Grab "Interactab... Read more
UnityException and ArgumentException errors are thrown when UI Toolkit i...
How to reproduce: 1. Create a new project 2. Open the created project's folder 3. Open the Packages folder 4. Open the manifest.json... Read more
An error is thrown when opening a Scene which has two Prefabs with custo...
How to reproduce: 1. Open user's attached "serialize_reference_bug" project 2. Open the "SceneA" Scene Expected results: No errors ... Read more
PackedMemorySnapshot: nativeObjects.gcHandleIndex contains -1 always
Capturing a PackedMemorySnapshot and inspecting the gcHandleIndex of a nativeObject, shows it contains -1 always. This can't be righ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph