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0
votes
Fixed

[DOTS] NativeDisableContainerSafetyRestriction has no effect on BufferFr...

Package: Unity Jobs System

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May 14, 2020

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Version/s: 0.9.1-preview.15

Reproduction steps: 1. Open attached project ("818646_EntitySafety.zip") 2. Open SampleScene scene 3. Enter Play mode Expected resu... Read more

3
votes
Fixed

[HDRP] GameObjects with transparent materials are not visible when using...

Package: Scriptable Render Pipeline HD

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May 06, 2020

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Version/s: preview - 5.6.1

How to reproduce: 1. Open the attached project "1224345.zip" 2. Open the "Test" scene 3. Enter Play Mode Expected result: yellow an... Read more

0
votes
Duplicate

[Profiler] Searching is very slow in Raw Hierarchy when deep profiling a...

Profiling

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May 14, 2020

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Version/s: 2017.4, 2020.2, 2020.2.0a11

How to reproduce: 1. Create a new project 2. Open Profiler (Window->Analysis->Profiler) 3. Turn on Deep Profiling and Call Stacks 4.... Read more

0
votes
Fixed

HLSLcc compute shader for loop condition is generated incorrectly in shader

Shaders

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Apr 20, 2020

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Version/s: 2019.1.0a2, 2019.3, 2019.3.7f1, 2020.1, 2020.2

How to reproduce: 1. Open attached project "TestComputeShader.zip" 2. In Project window, double click on "test" to open the compute... Read more

0
votes
Fixed

[Android][IL2CPP][macOS] Android IL2CPP building fails

Mobile

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May 04, 2020

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Version/s: 2019.3, 2019.3.10f1, 2020.1, 2020.2

Steps: 1. Create a new project 2. Build Settings > Switch to Android 3. Player Settings > Other Settings > Scripting Backend > IL2CP... Read more

0
votes
Fixed

Embedded/local packages that are set to Always Hidden are still shown wh...

Packman

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May 07, 2020

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Version/s: 2019.3, 2019.3.7f1, 2020.2

How to reproduce: 1. Open the project "case_1245277-PackageVisibility" 2. Open the Package Manager window (Window->PackageManager) 3... Read more

0
votes
Fixed

Editor crashes/freezes when calling PrefabUtility.SaveAsPrefabAssetAndCo...

Scene Management

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May 13, 2020

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Version/s: 2018.4, 2019.3.13f1, 2020.2

How to reproduce: 1. Open the attached project 2. In the top toolbar, click PrefabTest->CreatePrefabs 3. In the top toolbar, click P... Read more

2
votes
By Design

[XR][Quest] _WorldSpaceCameraPos in vertex shaders always assumes the le...

XR SDK

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May 02, 2020

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Version/s: 2019.3, 2019.3.12f1, 2020.1, 2020.2

Repro steps: 1. Open attached project 2. Build and Run on Quest 3. Observe the wood floor with each eye while the other is closed A... Read more

0
votes
Fixed

[Android][ARFoundation] AR Session overrides targetFrameRate on first Up...

Package: ARFoundation

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May 09, 2020

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Version/s: 4.0.0-preview.3

Repro steps: 1. Open attached project 2. Build and Run on Android 3. Observe the log Actual: matchFrameRateEnabled becomes true and... Read more

0
votes
By Design

[Android][IL2CPP] Build fails with "no matching conversion for C-style c...

IL2CPP

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May 03, 2020

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Version/s: 2019.3, 2019.3.12f1, 2020.1, 2020.2

Repro steps: 1. Open QA attached project repro_1243856 2. Make sure Scripting Backend is set to IL2CPP 3. Switch to Android and buil... Read more

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