Search Issue Tracker
[DOTS] NativeDisableContainerSafetyRestriction has no effect on BufferFr...
Reproduction steps: 1. Open attached project ("818646_EntitySafety.zip") 2. Open SampleScene scene 3. Enter Play mode Expected resu... Read more
[HDRP] GameObjects with transparent materials are not visible when using...
How to reproduce: 1. Open the attached project "1224345.zip" 2. Open the "Test" scene 3. Enter Play Mode Expected result: yellow an... Read more
[Profiler] Searching is very slow in Raw Hierarchy when deep profiling a...
How to reproduce: 1. Create a new project 2. Open Profiler (Window->Analysis->Profiler) 3. Turn on Deep Profiling and Call Stacks 4.... Read more
HLSLcc compute shader for loop condition is generated incorrectly in shader
How to reproduce: 1. Open attached project "TestComputeShader.zip" 2. In Project window, double click on "test" to open the compute... Read more
[Android][IL2CPP][macOS] Android IL2CPP building fails
Steps: 1. Create a new project 2. Build Settings > Switch to Android 3. Player Settings > Other Settings > Scripting Backend > IL2CP... Read more
Embedded/local packages that are set to Always Hidden are still shown wh...
How to reproduce: 1. Open the project "case_1245277-PackageVisibility" 2. Open the Package Manager window (Window->PackageManager) 3... Read more
Editor crashes/freezes when calling PrefabUtility.SaveAsPrefabAssetAndCo...
How to reproduce: 1. Open the attached project 2. In the top toolbar, click PrefabTest->CreatePrefabs 3. In the top toolbar, click P... Read more
[XR][Quest] _WorldSpaceCameraPos in vertex shaders always assumes the le...
Repro steps: 1. Open attached project 2. Build and Run on Quest 3. Observe the wood floor with each eye while the other is closed A... Read more
[Android][ARFoundation] AR Session overrides targetFrameRate on first Up...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Observe the log Actual: matchFrameRateEnabled becomes true and... Read more
[Android][IL2CPP] Build fails with "no matching conversion for C-style c...
Repro steps: 1. Open QA attached project repro_1243856 2. Make sure Scripting Backend is set to IL2CPP 3. Switch to Android and buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs