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[VFX Graph] NullReferenceException errors are thrown on clicking on Play...
NullReferenceException errors are thrown on clicking on Play /Pause/Stop button after attaching Target VFX GameObject. Steps to rep... Read more
[VFX Graph] ScrollRect area overlapped with title bar in Target Gameobje...
ScrollRect area overlapped with title bar in Target Gameobject window when Debug mode is set to Efficiency. Steps to repro: 1. Open... Read more
[Profile Analyzer] Export menu is unclear in relation to Single/Compare ...
Reproduction steps: 1. Open attached project "ProfiAnalyze2020.2.zip" 2. In Profile Analyzer window, go to the Compare tab then load... Read more
Sprite Renderer increasingly allocates memory when SetTrigger() is calle...
How to reproduce: 1. Open the "Launch" Scene in the user-supplied project 2. Enter Play Mode 3. Observe Unity's memory usage Expect... Read more
[Graphics] Game View Skybox flickers on resizing its Window with Frame D...
On resizing the Game View Window or changing the layout with the Frame Debugger Enabled the Game View Skybox flickers and the memory... Read more
[VFX Graph] Mouse cursor continuously updated on opening Simple Mesh out...
Mouse cursor continuously updated on opening Simple Mesh output visual graph. Steps to repro: 1. Open the attached project. 2. Sele... Read more
Cloning ActionMap through JSON converts empty paths to NULL which is not...
-error: When adding a binding to an InputActionMap, there is a check to make sure the binding's path is not null: In order to add a... Read more
Images with "Preserve Aspect" enabled are jittering / moving around when...
How to reproduce: 1. Open attached project "PreserveAspectTest.zip" and scene "SampleScene" 2. Enter Play mode 3. In Game view, use... Read more
[AI] Path of Agent is miscalculated when passing through a corner common...
Reproduction steps: 1. Open the project from the attached file "1230443.zip" 2. Enter Play Mode and press the Start button in the Ga... Read more
[Mobile][Input System] rumble not available for gamepads
-error: gamepad rumble doesn't work with mobile devices ATTN: this is currently not supported by either Android nor iOS themselves ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window