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Facebook WebGL PlayerPrefs erased when the game is updated
Steps to reproduce: 1. Set up Facebook Developers account and App ID 2. Open QA attached project "PlayerPrefsWebGL.zip" 3. Open "001... Read more
Facebook SDK newest version 7.10.0 unable to load, throws errors, breaks...
Steps to reproduce: 1. Open Unity 2. Project Settings -> Player -> Facebook SDK Version 3. Set that to 7.10.0 4. Errors are thrown ... Read more
The project does not build on the device and an error "Win32Exception" a...
Reproduction steps: 1. Create a new project; 2. Switch platform to Android; 3. Go to Player Settings -> Publishing Settings; 4. Crea... Read more
Unity Editor stops working when importing Odin 1.0.3.0 asset on .NET 4.6
To reproduce: 1. Download attached project "AnimationInconsistent.zip" and open in Unity 2. Double click on "ImportInEmptyProjectFo... Read more
Pack Preview fails on Variant Atlas when Master Atlas has "Use Crunch Co...
To reproduce: 1. Download and open attached "SpriteAtlasBug.zip" project. 2. Select "Variant Atlas" atlas in Assets folder. 3. Pres... Read more
"Failed getting triangles. Submesh topology is lines or points" error ap...
1. Open the attached "ErrorBug" project and "Scene" scene 2. Double click on "case_930...PointChunk..." point mesh in Hierarchy wit... Read more
Switching between platforms results into Game views resolution/aspect ra...
How to reproduce: 1. Create a new Unity project 2. Create a custom Game view resolution that is higher than the Game view window si... Read more
x86 Build crashes when trying to async load a large scene from bundles w...
Some notes: - It always crashes on some PCs and never on others - x64 build never crashes (even with Intel HD) - Editor never crashe... Read more
UNetWeaver fails to produce serialization with static self-reference in ...
To reproduce: Open project Expected: there will be no errors in console Actual: error is thrown: 'UNetWeaver error: GenerateSerial... Read more
Crash when implementing asynchronously named pipes in Mono/C
Reproduction Steps: In Visual Studio: 1. Unzin the source.zip file. 2. Open the project file with VS. It contains 3 projects (server... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException