Search Issue Tracker
Not Reproducible
Votes
0
Found in
6000.0.51f1
6000.1.7f1
6000.2.0b5
Issue ID
UUM-109228
Regression
No
Ghosting around GameObjects while moving when using Fast Approximate Anti-aliasing (FXAA)
Reproduction steps:
1. Open the "IN-103821_repro" project
2. Open the "OurdoorsScene"
3. Enter Play Mode
4. Use the mouse to turn the camera left and right
5. Observe the head of the “Player“ GameObject
Expected result: No ghosting is visible
Actual result: The head/camera rotation causes ghosting around the head of the character
Reproducible with: 6000.0.51f1, 6000.1.7f1, 6000.2.0b5
Could not test with: 2022.3.63f1 (could not resolve errors)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- The Camera has no TAA enabled (uses FXAA)
- Repro video is attached
- Reproducible in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note:
Having watched the video and ran the repo project in 6000.0.51f1 and 6000.2.7f2 I have not observed any "ghosting" on the head of the character. There is perhaps some very slight blurring on a couple frames but this looks like expected results from this scene/model with FXAA applied.