Search Issue Tracker
[Profile Analyzer] Thread count is reported incorrectly when switching b...
How to reproduce: 1. Open attached "ProfileAnalyzer" project 2. Open Profile Analyzer by going to Window->Analysis->Profile Analyzer... Read more
[Windows] Game/Scene view window is flickering on resizing when Graphics...
Game/Scene view window is flickering on resizing when Graphics APIs set to OpenGLCore, OpenGLES2 & OpenGLES3. Steps to repro: 1. Cr... Read more
There are inconsistent margins between Position, Rotation and Scale prop...
How to reproduce: 1. Create and open a new project 2. Select the 'Main Camera' object in the Hierarchy window 3. Observe the Transfo... Read more
[Presets] Inconsistent behaviour of Preset.PropertyModifications when ex...
Reproduction steps: 1. Open the attached project ("case_1229273-PresetPropertyModifications.zip") 2. Open Editor window via "Window ... Read more
Profile Analyzer different Thread analyses get queued up when applying s...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package from the Package Manager 3. Open the Profile Analyz... Read more
Input System Auto-Switch locks on one device when it's disabled and re-e...
To reproduce: 1. Open attached project ("case_1232039.zip") 2. From Hierarchy select "PlayerInput1" Game Object 3. Press Play and fo... Read more
Warnings about a class existing in multiple namespaces in a single file ...
How to reproduce: 1. Create a new project 2. Download UniRx from https://github.com/neuecc/UniRx 3. Drag UniRx files into the projec... Read more
[GPU PLM] Editor stalls after closing error during GI baking when AO exp...
Steps to repro: 1. Open the attached project and 'AVP6_Desktop' scene; 2. In the Hierarchy select 'Camera' gameobject; 3. In the Ins... Read more
Memory leak in Line Renderer when build is running in batchmode
Reproduction steps: 1. Open the attached project "1224501.zip" 2. Build the project 3. Run the built project from Terminal/Power She... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tooltip messages should be presented in human language not in code strings
- [Linux] Editor doesn’t auto reload when an Asset is imported or a Script is changed
- MouseDownEvent is triggered when changing from Scene view to Game view
- "GlobalObjectIdentifierToObjectSlow" returns Null when retrieving "GlobalObjectId" from GameObject inside a Prefab
- Shader is invisible in the Build when using BiRP on Meta Quest 2