Search Issue Tracker
Fixed in 1.0.2
Votes
0
Found in [Package]
Issue ID
1066429
Regression
No
NetworkBehaviour generated PreStartClient does not call base.PreStartClient
NetworkBehaviour generated PreStartClient does not call base.PreStartClient
I have a base class with a "[SyncVar] GameObject x;" and a subclass with a "[SyncVar] GameObject y;"
The client will fill in "y" but not "x".
This is caused by UNetWeaver not generating a call to "base.PreStartClient()" when it generates the subclass's "PreStartClient".
To reproduce:
1. Download project attached.
2. Build and Run a Player and select host or server mode.
3. Run in the editor and select client mode.
Actual result: You should see an error logged for SubclassCube but not BaseClassCube.
Expected result: PreStartClient shall be called on subclass also.
The broken code is in Unity.UNetWeaver.NetworkBehaviourProcessor.GeneratePreStartClient
specifically https://github.com/Unity-Technologies/UnityCsReference/blob/master/Extensions/Networking/Weaver/UNetBehaviourProcessor.cs#L812
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Resolution Note (fix version 1.0.2):
Fixed in HLAPI package v1.0.2