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[Tilemap] Clicking something outside the tilemap and then quickly inside...
Steps to reproduce: 1. Open attached project (tilemap-gone.zip) 2. Open 'TilemapTest' scene 3. Open 'Tile Palette' window, choose '... Read more
[Tilemap] Different tiles change their sorting according to where the cu...
Step to reproduce: 1. Open the attached project (tilemap-gone.zip) 2. Open 'TilemapTest' scene 3. Focus on the 'Grid' game object s... Read more
CustomEditor/Drawer for component does not work in an assembly when the ...
How to reproduce: 1. Open user attached project 2. Select the "Something.asmdef" assembly 3. In the inspector, change its Name to an... Read more
Impossible to enter slider's value in the input field when IMGUI Slider ...
To reproduce: 1. Open the attached project (link in edit) 2. Open the Test -> Test window 3. Try entering any value into the slider... Read more
Multiple inspector views into an Assembly Definition file cause unexpect...
How to reproduce: 1. Open the user-submitted project 2. In the Project Window select the "A.asmdef" assembly 3. In one inspector, ch... Read more
[Android] Video has a delay on starting when Video player component is ...
To reproduce: 1. Open attached project 2. Build and run on android device 3. Click the "Video" Button to play mp4 video 4. Notice 0.... Read more
[Mac] Intellisense cannot access the System namespace in Visual Studio w...
Steps to reproduce: 1. Open user-submitted project 2. Make sure your External Script Editor is set to Visual Studio 3. Open up MyTes... Read more
Changing the 'Sorting Layer' setting and 'Order in Layer' value does not...
How to reproduce: 1. Open user-submitted project (TMPDirty) and open the SampleScene 2. Select the TextMeshPro GameObject and find t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL