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Texture on Particle is not displayed when the particle and mesh are put ...
How to reproduce: 1. Open the attache demo ParticleBundle.zip project 2. Open Scenes/Sample Scene and Enter the Play Mode 3. Inspect... Read more
Gradient property can't be Exposed from the ShaderGraph
How to reproduce: 1. Open the attached GradientPropertyShaderGraphBug.png project 2. Go to the Project window-> open Issue.shadergr... Read more
[Profile Analyzer] Offset depth value is incorrect when when comparing P...
How to reproduce: 1. Open the Profile Analyzer 2. Go into the compare tab 3. Load 'Profile Analyzer - Capture (2019.3.6f1).data.pdat... Read more
[Profile Analyzer] Offset depth value always contains a '+' when when co...
How to reproduce: 1. Open the Profile Analyzer 2. Go into the compare tab 3. Load 'editorcapture.pdata' into 1st data slot 4. Load '... Read more
[Profile Analyzer] Top markers from median frame showing negative level ...
How to reproduce: 1. Open the Profile Analyzer 2. Go into the compare tab 3. Load 'editorcapture.pdata' into 1st data slot 4. Load '... Read more
Custom editor do not respect the hide in editor flag
The inspector custom editor are still shown even if the target object specify to be hidden in the inspector. Steps: 1- Create a new... Read more
[Mac] Many artifacts can be seen in Scene View when Scene Light is enabl...
Reproduction steps: 1. Create a new project 2. Add a cube to the scene 3. Turn off the skybox 2. In Scene View tab, toggle Scene Lig... Read more
[ECS] NotImplementedException exception is thrown on Standalone Builds w...
Reproduction steps: 1. Open the attached project ("case_1230602-LightLambda.zip") 2. Open the repro scene ("SampleScene") 3. Enter P... Read more
[Android] Video is shuttering and freezes every 2 seconds when Multithre...
How to reproduce: 1. Open the attached "VideoTest.zip" project 2. Switch platform to Android 3. Go to Player Settings -> Player -> O... Read more
[macOS] [Xcode] Build & Run does not deploy the application to connected...
1. Create a new project 2. Switch Platform to iOS 3. Connect an iOS device to your Mac 4. Build and Run Expected result: Xcode is l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window