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Renaming Animation Clip and creating another Animation Clip at once resu...
How to reproduce: 1. Open attached "BugRename" project and "Repro" scene 2. Click on "AK" Prefab and go to Inspector --> Animations... Read more
Selection.transforms, Selection.gameObjects and Selection.GetFiltered re...
How to reproduce: 1. Open the attached '915931.zip' project 2. Open the 'SampleScene' 3. Select all GameObjects in the Hierarchy 4. ... Read more
Crash at D3D11CreateDevice when launching Unity with a GPU which has old...
Workaround: -update graphics card drivers -Use -force-glcore argument when launching Unity. You can read more about command line arg... Read more
Crash at D3D11CreateDeviceAndSwapChain when launching Unity with a GPU w...
Workaround: -update graphics card drivers -Use -force-glcore argument when launching Unity. You can read more about command line arg... Read more
Development builds create output_log.txt file even when 'Use Player Log'...
To reproduce: 1. Open a new Unity project 2. File --> Build Settings 3. Choose Windows Standalone build 4. Tick "Development Build" ... Read more
Importing a specific prefab that gets corrupted on Unity 5.5 crashes editor
To reproduce: 1. Create new project 2. Import attached prefab Expected: prefab will be imported, message about corrupted prefab wil... Read more
Importing FBX with custom FPS defaults the FPS to 12.5
Steps to reproduce: 1. Download attached fbx file 2. Import it to a new project 3. Check the FPS count in the animations tab of the ... Read more
Crash in Object::GetInstanceID when visualizing occlusion with lighting on
Steps to reproduce: 1. Download attached project 2. Open the occlusion tab 3. Switch between visualization and object tabs Result: ... Read more
[Ambient Color] Ambient Color resets to gray
While automode is enabled, ambient color will seemingly at random reset back to it's default gray color Repro: 1. Open the attache... Read more
[Mac] [iOS] Environment.TickCount changes if machine timer is changed
Reproduction steps: 1. Create new project 2. Create script with: void Update () { Debug.Log(System.Environment.TickCount); } 3. Run ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file