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[Android] The shadow is cut off before the object (reproduces only on 4....
Reproduction steps: 1. Open the attached project; 2. Open the scene "test"; 3. Observe the game view; 4. Build a scene to the device... Read more
[Material] - 2017.1 : Material reference appears to be missing on the Ho...
I was investigating a forum post about a user not being able to change the color of a cube via script. When I launched the app to th... Read more
Additive layer in Animator window on humanoid rig type cause avatar hips...
To reproduce: 1. Open users attached project "New Unity Project.zip" 2. Open "test.unity" scene 3. Enter play mode 4. Select "human_... Read more
IAP transaction log not cleared when uninstalling app on Android 7.0
IAP transaction log not cleared when uninstalling app on Android 7.0 Read more
App crashes during UnityPurchasing.Initialize on Sony Xperia devices
App crashes during UnityPurchasing.Initialize on Sony Xperia devices Read more
Rename+Rename defaults to Choose Theirs
Rename+Rename defaults to Choose Theirs 1. What happened? Two users renamed the same texture to two different names. One user publi... Read more
Setting Material.shader has a huge performance difference between Editor...
Reproduction steps: 1. Open the attached project. 2. Check Development Build and Autoconnect Profiler checkboxes in the Player Sett... Read more
[AssetBundles] OnDisable() is called based on Asset Bundle loading order
Reproduction steps: 1. Open the attached project. 2. Play the "test" scene. 3. Click the left button in the scene. - Console doesn'... Read more
Changing files included in compute shader doesn't compile before compute...
Steps to reproduce: 1. Open the attached project (ComputeIncludeCompilationExample.zip) 2. Open ComputeGlobals.compute and uncomment... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited