Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a1
2018.3.0a11
Issue ID
1077720
Regression
Yes
[Editor] Scale handle disappears in Game view after increasing the scale factor from display settings of the monitor
[Editor] Scale handle disappears in Game view after increasing the scale factor from display settings of the monitor.
Steps to Reproduce:
1. Create a new Project.
2. Ensure in the Game View, Scale is set to '1'.
3. Go to Display Settings
4. Increase the Scale value from the display setting of the monitor. (Ex. if the default is set to 100% then update it to 175% or 225%).
Actual Result:
Scale handle disappears in Game view after increasing the scale factor from the display settings of the monitor.
Expected Result:
Scale handle should be visible and working even when the scale value changes.
Environment:
Windows and Mac
Occurring with :
2018.3.0a11, 2018.3.0a1
Working fine with :
2018.2.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on block_locate_free when rendering a specific scene
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
- The Sprite Library Editor window has an incorrect order of Sprites when the Sprites are reordered and the order saved
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
Add comment