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[Android][ARM] big.LITTLE cores are identified incorrectly on S8
S8 Qualcomm shows 8 Big cores incorrectly, which is causing Affinity problem and therefore S8 is performing more than 50% slower tha... Read more
[tvOS] Frameworks that became available for tvOS 10 are not listed in tv...
Frameworks that have been made available in tvOS 10 are not among other framework dependencies in Unity. Steps to reproduce: 1) Ope... Read more
[iOS][GLES2/3] Crash at "ParticleSystemGeometryJob"
Reproduction steps: 1. Open the attached project. 2. Set the graphics API to GLES2 or GLES3. 3. Build and run the project for iOS. 4... Read more
AnimationUtility.SetAnimationEvents does not trigger events correctly if...
Steps to reproduce: 1. Open attached Unity Project "914186-SetAnimationEvents-Test". 2. Open Scene "Scene". 3. Open Window->Anim E... Read more
Crash on: ModelImporter::InstantiateImportNode when reimporting .fbx in ...
Steps to reproduce: 1. Open attached Unity project "case_914348-Cellular_Automaton_on_GPU" (both .zip files should be present in th... Read more
[Android] ACCESS_FINE_LOCATION permission is included in the AndroidMani...
Steps to reproduce: 1) Download attached project 'GPSAndroidTest56.zip' and open in Unity 2) In Build Settings, make sure Build Sys... Read more
[Collab] Assertion failed on expression 'm_SendState.state==kSendingNotS...
To reproduce: 1. Create a new project 2. Add texture to the project 3. Open services tab, enable collab 4. Push to collab Reproduce... Read more
Missing or invalid Cloth properties when accessing them through script
To reproduce: 1. Create a new project and then script 2. Try to access Tethers property through script Note: Notice that there is n... Read more
Crash in SerializedFile::ReadMetadata<0> when initiating WWW.assetBundle...
To reproduce: 1. Open attached project; 2. Run the "SimpleSample scene"; 3. Crash occurs Actual result: Unity crashes when Play mod... Read more
[WSA] HoloLens application with MonoBehavior using OnMouseEnter crashes ...
Steps to reproduce: 1. Open the attached project (MouseCrash.zip) 2. Switch platform to Windows Store 3. Build for WSA Universal 10 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file