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Won't Fix
Votes
0
Found in
2018.3.0a11
Issue ID
1077725
Regression
Yes
[Terrain] Gameobject prefab as a tree shows shadow artifacts on zooming out
Gameobject prefab, when painted as a tree on terrain, shows shadow artifacts on zooming out when billboard starts to draw
Steps to Repro:
1. Open the attached project or create a new project
2. Hierarchy > right click
3. 3D Object > cube
4. Set Cube scale to 10,10,10
5. Drag the cube in the project window to create a prefab
6. 3D Object > terrain
7. Select 'paint tree' tab on terrain > edit tree > add tree
8. Add cube prefab as a tree
9. Paint it on terrain
Actual Result:
1. Shadow artifacts appear on the terrain when zoomed out
2. Cube used as tree keeps the scale (1,1,1) when its painted on terrain, however, when zoomed out the billboards are scaling according to the scale of cube's prefab
Expected result:
1. Billboards should render smoothly and shadow artifacts shouldn't appear
2. When a game object is painted as a tree, billboards should maintain it's scale.
Environment:
Windows and Mac
Occurring with:
2018.3.0a11, 2018.2.0f2, 2018.1.6f1 ,2017.4.9f1, 2017.3.1p4, 2017.2.3p4
Working with:
2017.1.5f1
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Resolution Note (2020.2.X):
As a workaround use a Tree with scale 1.0f or use a Tree with LODGroup and a custom billboard.