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[Ambient Color] Ambient Color resets to gray
While automode is enabled, ambient color will seemingly at random reset back to it's default gray color Repro: 1. Open the attache... Read more
[Mac] [iOS] Environment.TickCount changes if machine timer is changed
Reproduction steps: 1. Create new project 2. Create script with: void Update () { Debug.Log(System.Environment.TickCount); } 3. Run ... Read more
Reimporting multiple selected fbx parts merges project window previews
Steps to reproduce: 1. Download and open the attached project 2. Find a model and select it's individual parts 3. Right click -> Rei... Read more
Lighting is darker in build when using Vulkan Graphics API
To reproduce: 1. Open the project, attached by tester (vulkanLightingIssue.zip) 2. Build the project for PC standalone 3. Launch th... Read more
Edit handles for collider used by composite collider are offset dependin...
Steps to reproduce: 1. Open attached project 2. Open scene "2D-RAT" 3. Select "Platform 1" in hierarchy and notice that it has coll... Read more
Physics2D.LineCast doesn't detect collision with specific collider
Steps to reproduce: 1. Open attached project 2. Open scene "2D-RAT" 3. Run scene 4. Player will fall until it collides with platfor... Read more
Invalid GUID in project settings after every build on Android
Steps to reproduce: 1. Open attached project 2. Build and run for android -Could not extract GUID Error appears ( if error didn't ap... Read more
Scene objects are totally dark when Realtime Global Illumination is disa...
Reproduction steps: 1. Open project attached(UnlitTest.zip). 2. Open scene "scene". 3. Open Lighting windows and press Generate ligh... Read more
ENABLE_PLAYMODE_TESTS_RUNNER define is true even when PlayMode tests are...
To reproduce: 1. Download and open attached "repro912728.zip" project. 2. Go to build settings. 3. Build the project on any platfor... Read more
When Texture2D has TextureFormat.RGBAHalf, the mesh moving is not smooth
Reproduction steps: 1. Open the attached project "case_914339-smaller.zip"; 2. Open the scene "test"; 3. Enter Play mode and observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited