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[iOS] Shader causing performance drop spike in Renderer.Mesh
Reproduction steps: 1. Open the attached project. 2. Connect Editor Profiler to iOS device. 3. Build and run the "scene1". 4. Wait u... Read more
[IL2CPP][iOS] Some public UI text elements set in Inspector become null ...
Public UI text elements set in Inspector get stripped on iOS builds. Steps to reproduce: 1) Open the attached project. 2) Build for... Read more
[2D] Unapplied Module Changes window appears when no changes are made to...
Unapplied Module Changes window appears when no changes are made to Edit Outline/Edit Physics Shape Steps to repro: 1. import a Spr... Read more
[2D] Sprite Mask is Categorized under Miscellaneous in the Components Menu
Sprite Mask is Categorized under Miscellaneous in the Components Menu Steps to Repro: 1. open the editor 2. from the Editor Window... Read more
Elevating terrain using TerrainData.SetHeights results in Raycast not hi...
To reproduce: 1. Open attached Unity project "TerrainTest2.zip" 2. Open "Scene" scene 3. Go into play mode 4. Move the mouse around ... Read more
Awake is called every time the Inspector gets in focus if the Preview wi...
To reproduce: 1. Open the project, attached by tester (PreviewAwakeBug.zip) 2. Open "scene01" scene, if not open 3. Enter Play mode... Read more
[macOS][Metal] Unable to open project after enabling Metal Editor Suppor...
If Metal Editor Support* (Experimental) is enabled and Library folder is deleted, a project can no longer be opened. It freezes at l... Read more
Enabling Frame Debugger and clicking on one of its drawcalls results in ...
How to reproduce: 1. Open the attached "2017.1b7 FrameDebuggerBug" project 2. Go to File --> Build settings --> Player Settings an... Read more
Shaders: shader compiler crashes on a specific 'if' statement with value...
To reproduce: 1. Create a new project 2. Import attached shader Expected: there will be no errors Actual: 'Internal error communica... Read more
Crash in "NullCheck(this_ptr=<unavailable>) at il2cpp-codegen"(IL2CPP) w...
Application crashes when input field is cleaned or text is added. Reproduction steps: 1. Open the attached project. 2. Build and r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited