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Won't Fix

Votes

0

Found in

2017.2.1f1

Issue ID

1077783

Regression

No

Unity crashes when using C++ dll library to cross compile code to C# and sending input string to the c++ file and back

Scripting

-

How to reproduce:
1. Download user's attached project
2. In the project open the Scene called "Main"
3. Play the Scene and you will see the simple UI text field
4. Enter any string in that text field
-- crash occurs

Reproducible with: 2017.4.11f1, 2018.1.9f2 ,2018.2.7f1, 2018.3.0a11

Note: In most versions, I was able to reproduce the crash just by playing the Scene.

First four lines of the stack trace:
0x00007FF8A024109A (Molecular_Geometry) Main
0x00000000394CC19C (Mono JIT Code) (wrapper managed-to-native) Molecule:Main (string)
0x00000000394CBFA4 (Mono JIT Code) [C:\Users\STUDENT\Desktop\2018.2\Assets\Molecule.cs:32] Molecule:Update ()
0x0000000033FE7192 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)

Comments (1)

  1. JonathanDavies

    May 25, 2019 07:24

    I don’t like the online library at all; it gives off very large system failures. I prefer to use the learning resources with which I can use the "case converter" function as well as the online library of all I need resources. So I would gladly advise you to use https://edubirdie.com/case-converter. It will help you with all this and you can have your own small library or online assistant anywhere you go.

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